Ludum Dare 30 — August 22nd-25th, 2014 — Theme: Connected Worlds

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Between Two Worlds

by zeal - Jam Entry


Thanks for playing!

Downloads and Links




zeal says ...
Aug 26, 2014 @ 12:47am

I forgot to include instructions with the game, so: SPACE makes the character jump and interact with his surroundings. A is for left and D is for right. There is no music nor sound, sorry about that. I hope you enjoy it!

ponywolf says ...
Aug 26, 2014 @ 4:09pm

I liked the simple controls, but the NZ hosting took for-----ever to download. Try hosting it someplace else for us US folks...

zeal says ...
Aug 26, 2014 @ 7:47pm

ponywolf: Thanks for pointing that out. I've added another link. Thanks for playing!

phi says ...
Aug 27, 2014 @ 8:06pm

I like the silly graphics, but the physics are a little annoying. Also, I didn't understand how to advance from the first room. Maybe it's just me, but I didn't find a way out, maybe you should explain better what's to do.

ix says ...
Aug 27, 2014 @ 8:08pm

Falling out of the screen for the first time was an innovative moment. I like where you were going with the jump (holding down then releasing to spring) but something feels off about the lack of sideways momentum. You have interesting ideas here, I just wish there were more to this game!

okmmjyygv says ...
Aug 27, 2014 @ 8:11pm

i couldnt find a way to pass the first level :P

zeal says ...
Aug 27, 2014 @ 8:20pm

Thank you for your comments, guys! I really appreciate them. You're spot on with the physics - I'll fix it in the post Jam version.

You get to the upper cave by jumping on the fly - you must jump in the air and then hit Space once while touching the fly. In the air you hit Space again and he falls down.

HellBlazer says ...
Aug 27, 2014 @ 8:22pm

Is there more to it than that first room? I didn't find any way to reach that other area you see on the right, in any case. The physics are also a bit wonky. Pretty cute idea for the theme though.

local minimum says ...
Aug 27, 2014 @ 8:23pm

It was interesting to play but I didn't really grasp how to progress in a meaningful way. Tried to catch a fly but without success. It would probably benefit from having a start where it's less hard to die and the player would get a sense of objectives and how to play.

geekygenius says ...
Sep 13, 2014 @ 2:33am

There are some really near ideas going on here, it would be cool to see the game after some more work. I really like the spring jump mechanic, and this game has the best application of the theme I've seen so far.

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