Ludum Dare 30 — August 22nd-25th, 2014 — Theme: Connected Worlds

[ Real World Gatherings | Ludum Deals | Warmup Weekend (Games) | MiniLD #53 | Wallpaper (1) (2) (3) | Mailing List ]

Back to Browse Entries


by r0x0r - 48 Hour Compo Entry

In this game the gravity connect the worlds, the only goal is to enjoy traveling between the planets.

Controls: asdw to move, space to jump and click to shoot.

You can jump to other planets, jumping from bottom.

Old gameplay,

[UPDATED 25-08-14] i pushed a new linux version, more compatible i hope, now it uses all the libraries of the standard blender distribution, before was linked against archlinux version, btw is x86_64, if anybody wants a i686 version, please ask.
Later i'll make a macosx version.

[UPDATED2 25-08-14]
fixed the last upload of linux build.. thanks to uberscientist for the report.

* blender(using the game engine)
* gimp (to draw the background texture)
* audiosauna studio, to create the music

It's the first "real" thing i made on a 3D engine.

* fix camera rotation when gravity changes(jump to other planet)
* etc..

Downloads and Links




elliottd says ...
Aug 25, 2014 @ 5:53am

Very playful in looks, music, and interaction. I really like the exploration of the feeling of jumping to other space objects. Mouse input was stuttering, (ignoring input entirely alternating every half second or so) which made looking around laborious and probably compromised the intended feel a lot. Good Job!

skymarionsky says ...
Aug 25, 2014 @ 6:07am

I felt I'm in space when I jump. I really like the feeling this game brings. If you improve the camera work, it will be more enjoyable I think!!

r0x0r says ...
Aug 25, 2014 @ 6:46am

thanks for the comments!
@elliottd i think the stuttering is related to the windows build :/, i'll try to test on a windows box..

smbe19 says ...
Aug 25, 2014 @ 4:31pm

So, is there a goal? Or just happily jumping around?

r0x0r says ...
Aug 25, 2014 @ 4:38pm

@smbe19 no goal, that's something i had time to finish, haha, by now it's an explorative kind of game

Linus123xbb says ...
Aug 25, 2014 @ 8:16pm

This game a had a good mood, it was relaxing and the music was very good as well. Not bad!

mr.possoms says ...
Aug 25, 2014 @ 10:04pm

Pretty cool man, I dig the background texture and general color choices.

uberscientist says ...
Aug 25, 2014 @ 11:23pm

Thanks for the comment on my game (the killing minecraft babies one lol) -- I first played it from the .blend file which worked great, love the glowy bloom effect and jumping between gravity systems. However, just to test I tried the linux build and had issues. The console spit out this: and the screen showed up like this: -- thanks again, the BGE is pretty awesome :)

r0x0r says ...
Aug 25, 2014 @ 11:34pm

@uberscientist, damn, i'm an idiot, somehow i made the last .tar.gz only with the binary, without data files.. i'm reuploading now a fixed version, thanks for the report!

Resonious says ...
Aug 26, 2014 @ 3:00am

It's pretty chill, although the gravity switch is pretty sudden.

bobrocks says ...
Aug 26, 2014 @ 3:01am

Jumping between worlds has a cool feel to it. Nice work!

nerd burglars says ...
Aug 26, 2014 @ 3:17am

@r0x0r, posted Linux build for you, I dont' have linux to test, so be awesome if you could comment how it goes. Thanks!

AortaStudios says ...
Aug 26, 2014 @ 5:03am

I loved the music! Relaxing and great ambient feeling as I was floating around space jumping from planet to planet! Nice entry, good job!

Also our Linux build is up as you requested :)

C_Walden says ...
Aug 26, 2014 @ 6:44am

The effect of the gravity flip was a bit sudden and jerky, and it took me a bit to figure out what had happened. Not much content, but it was overall fairly relaxing. Didn't care for the music though. Wasn't sure if shooting red cubes was supposed to do anything.

jmjd says ...
Aug 26, 2014 @ 7:47am

Nice entry, I could see this turning into a nice mechanic for a larger game. (Also, thanks for the reminder about Linux builds!)

KevRevDev says ...
Aug 26, 2014 @ 8:32am

Nice and relaxing. I really liked the visuals and just jumping around. I got stuck in between two planets after a couple minutes though :P.

Jod says ...
Aug 26, 2014 @ 9:41am

Wow, super relaxing. Love the theremin-like music. Quite well done!

Aug 26, 2014 @ 6:02pm

Love this sort of thing, lovely little exploration game. I did have a few issues with the camera not looking the right way though.

handkor says ...
Aug 27, 2014 @ 12:58am

Always loved this kind of jumping mechanic. Good job.

ramoncb says ...
Aug 28, 2014 @ 1:48am

Nice mood! Very relaxing indeed =)

Some little improvement in the camera and you will have a solid experience! Good job!

Otrora Games says ...
Aug 29, 2014 @ 5:03pm

Very nice, well done setting the mood

Sep 14, 2014 @ 9:24pm

Nice atmosphere! I included it in part 25 of my Ludum Dare 30 compilation video series, if you’d like to take a look :)

You must sign in to comment.

IMPORTANT NOTE: If you want to place in the final results, you NEED votes. The easiest way to get votes is by rating other games. Judging lasts for 3 weeks following the end of Ludum Dare. For best effect, rate 20 games as soon as possible. Rating more games is encouraged.


TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.

[cache: storing page]