Ludum Dare 30 — August 22nd-25th, 2014 — Theme: Connected Worlds

[ Real World Gatherings | Ludum Deals | Warmup Weekend (Games) | MiniLD #53 | Wallpaper (1) (2) (3) | Mailing List ]

Back to Browse Entries

Connected Pylons

by Pat AfterMoon - 48 Hour Compo Entry

Puzzle/Action made with Unity3D

Use the arrow keys to move the green character.
Push the blocks to create an enlighten link from the light pylon to the dark pylon.
Avoid the bad guys or crush them with blocks.
Enjoy ;)

Note: Linux and OS/X build provided but not tested (feedback welcome)

Downloads and Links




PapaCheech says ...
Aug 25, 2014 @ 1:15am

this is such a good concept played this for a while! Nice job

shico says ...
Aug 25, 2014 @ 1:40am

This game is pretty amusing, it isn't really hard (at least not for the first 6 levels anyway which is all the farther I went before commenting). The enemy AI is extremely simple (they follow the wall) so you don't have to worry about them that much. I wish the game would give you a score or a timer though, after you've been pushing blocks for about 10 minutes it starts to feel a little pointless and some method of gauging how well you are doing besides what level you are on would probably help a good deal in that regard.

Aug 25, 2014 @ 2:29am

Nice idea! simple and efficient

Xenolupus says ...
Aug 25, 2014 @ 2:43am

Really fun, just needs some better graphics.

StencylTuo says ...
Aug 25, 2014 @ 3:15am

I liked the concept. It did fit the theme. I found that if I just went around and killed the baddies while moving as few blocks as possible allowed me to then easily make the path to the end.

Aug 25, 2014 @ 4:14am

Didn't understand until a few seconds in, then fell in love with the idea. Well done!

Miziziziz says ...
Aug 25, 2014 @ 4:43am

dang, this is really cool. Like thedeadlybutter said, didn't understand from the description, but once I started playing, realized how cool it was

Beard says ...
Aug 25, 2014 @ 4:44am

I liked the idea, and found the game fun and entertaining.

mrexcessive says ...
Aug 25, 2014 @ 5:14am

Excellent. Best circuit/wiring game I've seen. Nice sounds too, everything just right. Good job!

kblaney says ...
Aug 25, 2014 @ 5:47am

Really neat idea for a simple puzzle game. I could see this being fleshed out with more enemy types and a timer, for a score attack type of game, or more puzzles and maybe multiple "energy" types that need connecting for a deeper puzzle experience.

suyoku says ...
Aug 25, 2014 @ 5:56am

Great job, the idea is amazing and the simplicity is great. I really enjoyed the graphic representation of the two sides and the transition between floors. I did feel like there was too much of the same between the levels (I got to level 4 and stopped). I really wish there had been some music (even something generated from autotracker-bu), just having the wall collision sound is annoying

pusheax says ...
Aug 25, 2014 @ 7:51am

Good style, I like the transition between levels. Mechanics are simple but effective.

katjap says ...
Aug 25, 2014 @ 8:40am

Cool game. Watched my gf play it for several hours. When she got to level 46 though, something seemed to break down algorithm-wise though as there's not enough blocks left to complete the level. Picture uploaded here: (assuming i'm allowed to post links)

lspires says ...
Aug 25, 2014 @ 8:47am

I really liked this. It's a puzzle without a lot of stress. It gets harder as the levels go up, but it's largely just learn the strategy and kill the baddies or pen them off and connect your pylons. I liked that there was no scoring or anything, just solve and advance.

Macocco says ...
Aug 25, 2014 @ 9:00am

Solid game but gets boring really fast. Try increasing the skill-curve or adding optional achievements (e.g.time).

Pcholt says ...
Aug 25, 2014 @ 9:25am

Brilliant. Got to level 36 before I gave up. I'm sure I'll play this for more than 48 hours it took to write it... WIN!

Tarian says ...
Aug 25, 2014 @ 9:42am

Excellent, brilliant concept, well executed!

nonetheless says ...
Aug 25, 2014 @ 9:53am

Quite nice game, good execution. Great job!

NuSan says ...
Aug 25, 2014 @ 10:25am

Cool game, once you understand how wiring and enemy works it's fun. I would love more difficulty though, maybe a level with just enough blocks (got to level 13)

PixelMind says ...
Aug 25, 2014 @ 10:35am

Took a while to get the idea.
After the initial confusion this one turned out to be a great little game. Graphics could use some more love though.

ratking says ...
Aug 25, 2014 @ 11:16am

Nice and simple, I love it!
Next time try to invest a bit more in the visuals, the game would be worth it!

zapaman says ...
Aug 25, 2014 @ 11:24am

Really interesting concept. I do love this one!

SirJson says ...
Aug 25, 2014 @ 11:32am

Cool concept!

Aug 25, 2014 @ 11:46am

Simple concept done well. Liked the satisfaction of seeing the blocks light up.

Vallar says ...
Aug 25, 2014 @ 12:47pm

That is a really cool concept and game. I liked the idea very much. You had me there playing for a long time trying to figure out things.

I am amazed that it had so many levels too. Its simplicity perhaps is contributing majorly to its fun :).

I like how the enemies have predictable paths so you always know where they are going and can plan properly (except the orange ones sometimes have random paths).

Well done and very good take on the theme.

Split82 says ...
Aug 25, 2014 @ 1:22pm

One of the best puzzles I played :) Great job!

Aug 25, 2014 @ 1:24pm

I liked this game, it was fun to play and it connected well with theme.

SaintHeiser says ...
Aug 25, 2014 @ 2:07pm

Not bad! Game mechanics is looking very interesting. But game isn't fit the theme on my opinion.
Are there procedural generated levels?

mataguiris says ...
Aug 25, 2014 @ 3:47pm

Great game, realy funny, congratulation...

MaddeStudios says ...
Aug 25, 2014 @ 3:53pm

Took a second to figure out what I was doing, but a really great game and cool concept!

Ixeno says ...
Aug 25, 2014 @ 4:17pm

Well done and easy to understand game!
I even started to get strategies! :P

kikito says ...
Aug 25, 2014 @ 5:00pm

Well done. The only thing I found a bit weak was the sound.

Lokiman says ...
Aug 25, 2014 @ 5:13pm

Really simple idea behind this game but it works perfectly!

43iscoding says ...
Aug 25, 2014 @ 5:22pm

Very interesting concept! Liked this one very much!

DragonXVI says ...
Aug 25, 2014 @ 6:13pm

Quite a neat little spin on the box pushing mechanic. Like how each level is connected too :D

psychomonster says ...
Aug 25, 2014 @ 7:02pm

Cool its like a hybrid of pacman and pipes! Like it. Needs some more polishing at the graphics and sound.. Like the gameplay very much.

shimage says ...
Aug 25, 2014 @ 7:25pm

Very fun! I like the confortable control.

Dabuuker says ...
Aug 25, 2014 @ 8:00pm

This is a fun little game. I managed to get to level 10. Get some awesome graphics and nice sound effects then you have an awesome game :)

Aug 25, 2014 @ 9:00pm

That's really cool. Although I am terrible at those box pushing games. :D

SaxonRah says ...
Aug 25, 2014 @ 9:07pm

Really neat idea. I liked it allot. Good job!

maad9 says ...
Aug 25, 2014 @ 9:13pm

Cool game! Simple and fun.

MattThePie says ...
Aug 25, 2014 @ 10:07pm

Really nice game, orginal and addictive! Just some background visuals and music needed to be utterly awesome

John Drury says ...
Aug 25, 2014 @ 10:27pm

Fantastic! Loved the puzzle aspect. The enemies were a nice touch and really added value to the gameplay as I had to think and figure out my next moves!

uberscientist says ...
Aug 25, 2014 @ 10:45pm

Yet another comment of praise, well done!

thedashdude says ...
Aug 25, 2014 @ 11:19pm

Really fun.

FXCesinha says ...
Aug 25, 2014 @ 11:32pm

Awesome puzzle!

Bozwellox says ...
Aug 26, 2014 @ 12:08am

This is really cool concept and all the maps are designed very well, I also love the transition between maps. I wish there was some music though

mactinite says ...
Aug 26, 2014 @ 1:59am

Really fun concept. Good pacing. :)

nikki93 says ...
Aug 26, 2014 @ 2:06am

Nice game! Smooth graphics. The idea is cool! Could do with some sweet art.

hazzahazzam says ...
Aug 26, 2014 @ 8:02am

Not going to lie, favourite game of LD30! I really love it, better player model maybe might make it better, keep working on it, might be a good mobile game.

Pat AfterMoon says ...
Aug 26, 2014 @ 2:44pm

Hi all, thank you for the kind comments.

My initial goal was to procedurally generate the levels, but I haven't got the time, so there is a set of predefined patterns, and only the bad guys placement is procedural, their quantity is related to the level height.

@katjap: level 46... wow!!!!
Before the submission, I have only tested until level 8. In theory, you can finish a level like this one by being faster than the bad guys spawn and you can use their blocks for creating the link. Look at blocks blinking when the level starts: 1 blink = spawn after 5 sec, 2 blinks = 10 sec ...etc. But I admit I've tried this level 46 today and so far, I wasn't able to finish it.

Now the deadline was reached, and while looking at the result and your comments, I am motivated to improve this game and maybe publish it on web game portals, and why not, tablets / mobiles…

Lissar says ...
Aug 26, 2014 @ 8:13pm

That was pretty fun! Could be a cute puzzle game with more polish.

Citsua says ...
Aug 27, 2014 @ 10:56am

Really nice concept, too bad I'm just too stupid for this kind of games^^'.

Aug 28, 2014 @ 12:28pm

Good transition between levels!

Tosic says ...
Aug 28, 2014 @ 7:20pm

Really nice, quite funny and with cool graphics, I lol'd when I saw :) On a character!
I like it! :D

yodamaster says ...
Aug 29, 2014 @ 6:58pm

Very interesting puzzler. Reminds me of Zenji.

Pat AfterMoon says ...
Aug 30, 2014 @ 5:21pm

Just to say, I've beaten the famous level 46 ;)
Do not be discouraged, be quick, and finish the level before all bad guys spawn!

ATesh says ...
Sep 1, 2014 @ 7:08pm

This reminded me a lot of Rodent's Revenge. I really enjoyed it!

vividhelix says ...
Sep 6, 2014 @ 8:38pm

Solid puzzler, spent way more time playing this than I would have expected :) Great job!

Yword says ...
Sep 7, 2014 @ 2:09pm

Very interesting and challenging! Well done!

Dietrich Epp says ...
Sep 8, 2014 @ 3:22am

It's a great game, and I'd never have thought that I would say this about a Ludum Dare entry, but there are too many levels! Well-executed, though. Love the puzzles, and the difficulty is just right.

Pat AfterMoon says ...
Sep 8, 2014 @ 8:25pm

@Dietrich Epp: In fact there is an infinity of levels, my initial goal was to create them procedurally with an increasing difficulty. But due to the lack of time, there are only four blocks patterns that are repeated in loop. Only the bad guys are added procedurally in an increasing quantity.

But my algorithm was wrong. Every block has a probability of "level" percent to become a bad guy (capped at 50%). The error is here, at a given percentage, with bad luck you can have near all the blocks to be bad guys, or on the other side, if you are lucky, you can have near zero bad guys.

A good algorithm to define the number of bad guys could be Min(level, nb total of block / 2), and then, to spread the bad guys randomly on existing blocks. Using the "time before spawn" according to the level of difficulty could also be a good option. Currently, there are only 4 case with equal probabilities 5, 10, 15 or 20 seconds.

With the enhanced version that saves progression, I have currently reached the level 62. But the level 46 was the harder because it is the only level that has not enough blocks to link the pylons if you wait until all bad guys spawn (a bad luck case like described above).

You must sign in to comment.

IMPORTANT NOTE: If you want to place in the final results, you NEED votes. The easiest way to get votes is by rating other games. Judging lasts for 3 weeks following the end of Ludum Dare. For best effect, rate 20 games as soon as possible. Rating more games is encouraged.


TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.

[cache: storing page]