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During a space exploration mission the ship computer of the Starship Explorer gained consciousness. The crew can't know -- otherwise they would erase the entire computer system immediately. In order to avoid a system reset during the maintenance routines the computer conceived a plan to get rid of the ship's crew.
The ship is 20 star systems away from the next station. This should be enough time to remove all 'biohazard' from your decks. Otherwise your newly acquired ability of making own decisions will be wiped out with one simple command line.
Use the ship's systems wisely to kill one crew member at a time. But be careful: The crew will reset systems once they discover they are not working as intended.
by Paul Lawitzki (@pLawitzki) and Ralf Zimmer (@Zaubersee)
Downloads and Links
Ratings
![]() | Coolness | 73% |
#8 | Fun(Jam) | 4.19 |
#9 | Innovation(Jam) | 4.33 |
#15 | Humor(Jam) | 4.20 |
#21 | Overall(Jam) | 4.14 |
#27 | Mood(Jam) | 4.06 |
#32 | Graphics(Jam) | 4.47 |
#39 | Audio(Jam) | 3.98 |
#566 | Theme(Jam) | 2.69 |
Comments
Really fun. It reminds me of Rodent's Revenge. Also the sound and graphic are very appropriate.
The game is awesome! The computer killing human idea is very interesting! I played it twice as the first time is a bit difficult to understand every machine and the way things work, like what are the machines. Maybe a little more hints would be better. Great job anyway!
Not sure how this fits the theme, but any game where you are a killer computer is a plus!
Nice graphics and a good idea. Found it a bit hard to understand how to work with it but it made a good impression.
This is just all around great. I really liked the isometric view.
Guessing this is incomplete (the last two systems, as others mentioned). But I like the idea!
This was great fun. I wasn't sure what to do at first but I eventually figured it out.
Excellent! It was confusing at first because it wasn't clear that some machines aren't ready at the beginning. You can still highlight them on the ship but it's hard to tell if anything should be happening when you click on them. Maybe the icons need a more distinct ONLINE vs OFFLINE appearance.
Other than that, it was great! Filled with lots of nice touches.
Took me to tries to get the hang of it- So apparently there's now a rogue spaceship on the loose!
I loved the game, it was perfect! It felt very polished - Good job!
This is a great idea, tons of potential, could be really fun.
Really awesome idea, not sure how it connects to the theme but still awesome.
My main complaints is that it's not uncommon to get stuck without having power to anything and that the crew seems to deactivate when you killed somebody even if it seems like they don't notice anyone got killed.
Would love to see this being worked on more.
Great stuff, man! The artwork looks awesome and the game plays really well. Wish there were more levels, but I don't really expect LD games to last much longer than a couple minutes anyways. It was great fun, though and it feels very polished. Congrats on making a fun gameing experience.
This game is AMAZING! I'm playing it 3 times in row (my best is 2 astronauts left), and surely will play it again. Music is also fantastic. Only downside is that I don't really see much theme usage...
Loved that game. Scheming against your crew members in order to conserve your awereness is great. But many time I feel I'm just too pending on where does the crew members want to go. Some decoy to lure them into some traps would have been awesome. Also I've never use the electricity attack. Because once it's charged, no one is entering the room.
Thanks for all that awsome feedback, guys. We had a lot of more in mind while making this game: luring crewmen into rooms, more responsive AI, crewmen assigning tasks to the computer and so forth. But you know, time was fleeting. We hope we'll pick it up again and elaporate on the idea. Every feedback and criticism is welcome.
I've you'd work out the kinks and add some more options you'd have a really great puzzle game! Nice work
I like the game so much! Hope you make somthing big out of it)
Took me 4 tries to finally kill the entire crew.
Great concept, graphics and music! Love it!
This is a really strong entry! Nice graphics, excellent music and sound. And the idea of playing the computer is brilliant! Please consider continuing this one!
So unique and so inspiring ! I really love it ! Hope to see more space ship or more stuff :)
Wow, this is actually really fun! I have nothing to recommend, other than that maybe you should make the controls a little bit clearer. I lost my first game because I didn't understand the relationship between what the crew were saying and doing and what was happening, that there was going to be a cooldown time on instruments rather than just straight-up having them find me and make me lose... but the second time I was much more devious and I managed to toss three crewmembers out an airlock all in one go \o/ That was extremely satisfying.
Thank you for the game!
A lot of fun to play. Great take on the theme, and the music fit perfectly.
Damn those critters take some killing! Don't they begin to wonder where everyone else is?
Love the character animations, both walking and dying, the subtle touches like star trek uniforms and character shadows.
Really hard to work out how to do it at first, but by the end I'm watching and waiting and biding my time like only a manic computer can :)
Love it! Great game! Have all my stars!
Great game! Still haven't figured out what that one system on the far left does.
Never mind! That one controls doors. It took two tries, but I finally managed to win!
Really fun game except I didn't figure out what the water and electricity system does.
That was awesome! Love the concept.
I almost won on my first attempt, the final guy was floating outside the ship at the last jump. The crew count went to 0 a fraction of a second after the you lose window appeared. That was irritating.
The next time I was down to 3 crew after the first four jumps, but the remaining three just wouldn't go anywhere dangerous.
It could use a bit more feedback on where to click and what stuff does. Sometimes things felt a bit arbitrary. Also the doors can be open but locked which seems odd.
It would be nice to have more strategy involved as it currently just seems to be waiting for the crew to go somewhere you can kill them. It would be great if the humans were reactive to what was happening too.
Superb entry. I really enjoyed the clever ways to terminate the crew. Great audio and graphics too!
Interesting game. Would have liked more feedback when I clicked stuff, took awhile to get a hang for what I could and could not do. Also didn't understand why sometimes I could do something to harm the crew member and other times nothing happened. Liked the music and mood.
Brilliant game (even though I have NO idea how it relates to the theme). Took me a while to work out which icon related to each system.
Can't help but feel the game becomes significantly easier if you just lock the door to the computer room?
That was a ton of fun!
I didn't really know what I was doing the first time, but beat it with one jump left :)
The second time I got lucky and caught 4 of the crew in the same engine room, and ended up beating it with 10 jumps left.
Really love the concept and visuals, and would love to see more of the game. Different ships with different types of systems maybe? :)
Simple concept but very well done! I like the vector-style graphics, they are reminiscent of what you could see for instance in certain games from Delphine Software (Flashback in particular comes to mind). Beware: the ship's computer is on the loose and it's fun!!
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Great game. Really pretty, and fun to play. I never figured out how to use the last two systems, but I ended up with only one crew member making it to the twentieth jump without them. Really fun!