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Kosmovalse is a game where you are alone in space.
Play it with MOUSE, LEFT MOUSE KEY, RIGHT MOUSE KEY, ARROWS or WASD and use your head and asteroids around to reach the other world.
Made with python, pygame, numpy, pyopengl, pyinstaller, CCA font http://fontstruct.com/fontstructions/show/619715 and a lot of opengl code samples from the internet.
Downloads and Links
Ratings
![]() | Coolness | 93% |
#776 | Humor | 2.00 |
#806 | Audio | 2.20 |
#842 | Mood | 2.66 |
#922 | Graphics | 2.50 |
#943 | Fun | 2.59 |
#990 | Innovation | 2.51 |
#1015 | Overall | 2.69 |
#1073 | Theme | 2.28 |
Comments
Open game ->"Press spacebar"-> *pressing spacebar* -> game crashed
Looks like your system doesnot supported some opengl stuff i use (in shaders part), so i add new versiob (Windows (Shaders Off)) without some effects (graphic looks still ok). let it a try, please.
I tried both of your windows installers and both crashed on the main menu when pressing spacebar
Looks cool .. But controls are a little quirky for me. I think the theme would've been interesting when the world turn inverted colors and things change drastically (i don't know what caused transition, don't quite understand between differences of the worlds ..) otherwise .. well made ..
I played version without shaders and it ran well. Once I learnt how to move it was fun fo play. Liked character animation, gravity effects and jetpack. I sensed a lack of objective other than scoring. Got 580 points!
Also tried both installers, cold crash after pressing space bar in the main menu.
I kind of liked this, but I found the mouse control really weird. My target kept firing off out of the window and then clicking some other thing that was open on the desktop.
Wasn't sure how the theme fit in.
I also had Chrome complain that the "Windows" link was malicious, but the "Shaders Off" version worked ok.
A decent game: graphics are not bad, but they are not very special either. Audio would be nice, currently the player's weapon seems very weak. With small improvements this game could become a good one.
I really got the feeling of being lost in space, it was even pretty cool to navigate between planets. The art style fits nicely too. Nice job it's a good experience despite the weird sounds and controls :)
nice game, not sure what the point of it was. tip: I find it really adds a nice effect if the background on the menuscreen is scrolling, might just be a personal preference
Spinning, launching, and jumping between gravitational pentagons while shooting demon heads in the stark depths of space where star light is all black or white evoked my imagination! If you continue to develop this, have you considered a bit more inertia while not a pentagon?
Weapon upgrades would me nice. Graphics - simple, but lovely. Physics is pretty weird
NIce controls. But I did not really understand how to score points. Or what was different in the other world, or event how I got there. :)
Crashes on start on linux. Could not run from source because some files are missing
The Linux version crashes on start with `ImportError: ('Unable to load OpenGL library', '/usr/lib/i386-linux-gnu/libXxf86vm.so.1: undefined symbol: _XGetRequest', 'libGL.so.1', 'libGL.so.1')`, but the Win version with no shaders runs fine under Wine 1.7.
Would have been really great with the bosses/worlds you mentioned in your postmortem.
Also, can't see the ui when next to an asteroid (since black on black).
Pretty neat game. I like how the character clings to the surfaces when you land on them and walk around them. Also found it cool that jetpack fuel and ammo were tied to the same resource :)
Closes when I hit space too =/
Too bad, I really want to try this.
Cool game! I included it in part 28 of my Ludum Dare 30 compilation video series, if you’d like to take a look :) http://youtu.be/Hmt93jxkWGQ
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Game closes (crashes?) immediately on title screen when pressing space bar. Windows.