Ludum Dare 30 — August 22nd-25th, 2014 — Theme: Connected Worlds

[ Real World Gatherings | Ludum Deals | Warmup Weekend (Games) | MiniLD #53 | Wallpaper (1) (2) (3) | Mailing List ]

Back to Browse Entries

Midgord Vikings

by sandbaydev - Jam Entry

Brave vikings are building their settlement on Midgord woods. Build things and get as high score as possible. You'll be victorious.

E = select a new building/item/character to construct
Q = cancel selection
SPACE = Construct selected object (if you have resources)
A = move camera left
D = move camera right
LEFT MOUSE BUTTON click a character = select character
RIGHT MOUSE BUTTON click a tree/boulder/boar = command selected character to harvest

On the bottom you see available resources, score, and time. When building: each item has a cost, displayed on top/middle of the screen.

Downloads and Links




Aug 26, 2014 @ 12:18pm

Great job on this game :)

mrexcessive says ...
Aug 26, 2014 @ 1:51pm

Hi there. Nice idea. Maybe strange to put the active character sprite behind the trees ? cursor sometimes got lost, particularly on trees.

Kep says ...
Aug 26, 2014 @ 3:35pm

The idea has potential, and you've made some great pixel art. I like slowly making progress and discovering new things to build. The time limit makes me rush and stop thinking about the long term future of my population. I think I would like it more if it was an unlimited 'simulation' with no timer or score.

Frump says ...
Aug 26, 2014 @ 5:51pm

That was fun and required some thought. Cool to see another Viking game.

You didn't list spacebar as the button to confirm building something. It sounds dumb, but it took me a while to figure out. I thought I had to right click again to make the viking guy build it where I clicked.

sandbaydev says ...
Aug 27, 2014 @ 2:51am

@belowzerogames: thx Andy!

@mrexcessive: Thanks for trying!
Regarding character sprite: I can assure you that's a last minute bug. I made a quick change about 4 minutes before building. (I think I fixed the cursor issue now, didnt touch character sprite yet)

@Kep: Thanks for playing & commenting. Unfortunately I ran out of time and couldn't add all the buildings, Valhalla monsters, animal AI and other things I wished... and had to resort to "challenge will be... time limit" option which took me about 1 minute to code. Also, the building mechanism. Let's say I had to cut some corners. :D

@Frump: Cheers! And thank you for the SPACE info -- I wrote the instructions when very tired. Added that info now.

slumber says ...
Aug 27, 2014 @ 4:30am

i enjoyed the concept, i'd change the "working" icon to something that i can visually see how long is left, the endless circle gives the impression of it being a latency rather than timed event. really enjoyed the pixel vikings, great job!

seantheartist says ...
Aug 27, 2014 @ 5:08am

cool art, nice game!

mcapraro says ...
Aug 27, 2014 @ 5:11am

lovely looking visuals, well done!

PixlWalkr says ...
Aug 27, 2014 @ 6:28am

Cool game and vikings C:

esayitch says ...
Aug 27, 2014 @ 6:38am

Art in this is just fantastic, I really liked it. I felt the isolation :P.

Too bad you didn't think of something related to the theme to go with it (I may have missed it). The concept of the game is pretty cool as well. Liked!

Cosrnos says ...
Aug 27, 2014 @ 6:52am

This was great. The look and feel were really good and the idea is interesting. I found the controls a little confusing, but once I figured that out it was a pretty sweet game. Excellent work.

As others have said, I think this would be better without a time limit.

sephyka says ...
Aug 27, 2014 @ 7:39am

Very cool pixel graphics, immersive viking world. It might be great with music and sounds. :)

I don't know why but I wasn't able to construct anything despite I was full of resources. Where can I build the main house ?

43iscoding says ...
Aug 27, 2014 @ 7:42am

Very interesting game, and art is simply astonishing!

Phaix says ...
Aug 27, 2014 @ 8:52am

Really nice game! I like that pixel art. I just had a small problem that the game freeze to death when the time was running out.

jjhaggar says ...
Aug 27, 2014 @ 9:45am

Great pixel art! Good job! :D

Larzan says ...
Aug 27, 2014 @ 11:39am

Great gfx, interesting concept, but i didn't get the game really, i built some stuff + ppl hunted teh few boars there were and nothing really had much consequences...

vctr_seleucos says ...
Aug 27, 2014 @ 1:07pm

Love the pixel art! Amazing! Liked the concept but i think the time limit is ou of place. Will love to see a post-LD version! And some music! ;)

rnlf says ...
Aug 27, 2014 @ 1:51pm

Looks nice and solid gameplay. Good job! Would have loved sound though.

Aske says ...
Aug 27, 2014 @ 2:20pm

Wow! Really great graphics :)

rogueNoodle says ...
Aug 27, 2014 @ 6:28pm

Impressive entry! Space bar isn't listed on the game page instructions so it took me a bit to figure it out (saw it later in the instructions above), but started moving along pretty good once I did. The viking character designs are awesome :)

bluemaroo3 says ...
Aug 27, 2014 @ 6:35pm

Fun game. Love the pixel art. Did a bit better once I came back here and found out I needed to use the space bar to build :D

Cheshyr says ...
Aug 27, 2014 @ 7:06pm

This is a rather complete entry for such a short timeline. The little details really stand out when you look for them (background trees really made a difference). Showcases your pixel art well, and was fun enough I played through a few times.

sandbaydev says ...
Aug 27, 2014 @ 7:11pm

@slumber: I initially wanted some sort of wood chopping / whatnot animation but run out of time. Then I just made some stupid thing that rotates. You are so correct.

@seantheartist & @mcapraro: thanks for playing!

@PixlWalkr: who wouldnt like these fine bearded gentlemen.

@esayitch: I wrote about the process here:
...basically I just started working on "Isolation" theme and only later started thinking of "Valhalla" (and other Viking worlds). Didn't have time to add those, so only 1 world there would be.

@Cosrnos: Yeh, the controls suck. Badly. I thought them about 14 seconds in total. Time-limit point: thanks for mentioning. This was important feedback for me.

@sephyka: Agreed. If only I would have had the time... ;)
You can build the main house anywhere by pressing SPACE. (sorry about the control!)

@jjhaggar & @43iscoding: thanks!

@Phaix: Thanks and Auch... that wasn't intentional. :D

@Larzan: You can build structures that give you different amount of points. Torches give some points. Rune stones will multiply your score. Viking long house sections bring plenty of points. Buying another viking to help with gathering resources aids, but then you must get some food (if you have less than 1 food, the timer will run out faster: also, more ppl require more food, I think :D)

@vctr_seleucos: thanks for the feedback! time limit must begone. Some music must appear.

@rfnl: thx! me too... but you know: time limits... :)

@Aske: thanks! they are all handmade by yours truly.

@roguenoodle: yeh, I wrote instructions... very tired :D Now they've been added here. I add the SPACE to other site as well. Thanks for playing.

@bluemaroo3: Cheers. yeh, SPACE BAR has a pretty important role :D

sandbaydev says ...
Aug 27, 2014 @ 7:11pm

@Cheshyr thanks dave!

ehtd says ...
Aug 28, 2014 @ 1:37am

Cool vikings, a bit difficult to use the controls. The first time I got stuck behind a tree.

Dietrich Epp says ...
Aug 28, 2014 @ 5:05am

Lovely, but I would love a more solid piece of help. I had a hard time figuring it out. Of course, the art is fantastic.

tmpxyz says ...
Aug 28, 2014 @ 11:01am

nice artwork!

Aug 28, 2014 @ 2:26pm

I loved the art and setting. Controls were hard to wrap my head around but got better after a second game. Scored 32. Wish there wasn't a game timer and some other way to end the game, as I wanted to play and do more. I would work on this more. THere's a ton of cool potential here.

the says ...
Aug 30, 2014 @ 1:43pm

Scored 80. Waited monsters from another world or something like this at the end of time.

leafarz says ...
Aug 31, 2014 @ 10:59am

nice visuals here! the controls was a bit hard for me but soon managed. i also liked the game right now but i feel there's something missing still i just don't know what lol.
but still great game! would love to see this game updated in the future!
good job! :D

PapyGaragos says ...
Aug 31, 2014 @ 11:23am

The game is a bit slow to play (mostly due to the controls and the camera speed imo), so the time limit didn't fit so well into the game.

Also i found the lack of sound really disturbing since the graphics are so good. Even a basic "bump" made with bfxr would have done the trick

sandbaydev says ...
Aug 31, 2014 @ 3:41pm

@ehtd: that behind trees was one of the "last minute bugs" that was left there. Not intentional. You are so kind about controls... let's both agree they suck :D -- I did think of them maybe total of 4 seconds.

@Dietrich Epp: Yeh, I run out of time to add those. In fact, I even forgot to add "SPACE to buy" in the instruction texts on this website... some ppl reported found that out, others were left puzzled :D Thanks for playing.

@tmpxyz: thank you! nice nick!

@GeorgeBroussard: Originally I had great plans for end game where you would need to survive winter (or worse)... but run out of time :D So in the last minutes I slapped together a score box, and that was it. Thanks

@the: 80! That's very well done! I had planned monsters (or angry gods... or worse) to appear in the end of times.

@leafarz: thx for playing & feedback!

@PapyGaragos: I do agree that the scrolling is way too slow -- or that "getting to another place is way to slow & controlling several vikings is way too slow". I'll prototype & test something different. I'm going to test how "set priorities" instead of "micro manage individual vikings" would work. Also going to set zoom level to farer away so that there's wider area to check out.

I was actually multitasking and trying to find some background music, but didnt find anything on time so skipped that. I was making sounds and speaking out loud while driving a car, planning to record some sounds... but eventually there was no time for that either. I focussed on art side of things, since doing it was really fun.

Thx everybody for playing & commenting.

Split82 says ...
Sep 2, 2014 @ 6:08pm

Great visuals and awesome atmosphere. I would love to see better hints on how things work. It feels like Don't Starve to me, where you have no idea how to do certain things.

commodoreKid says ...
Sep 2, 2014 @ 10:35pm

Would be really nice to have a tutorial or information in the game about Shaman and Blacksmith. I didn't know what they are for. Also the barrel and the torch. Graphics are really nice and I would like to see this becoming a full game with lots and lots of building types, viking roles and so on.

smizmeal says ...
Sep 4, 2014 @ 11:57pm

Amazing art style. It's a pretty fun resource management. Best way to improve it would probably be to add an ending 'event' besides time running out. How about: Ragnarok!! That would be appropriate :)

KevRevDev says ...
Sep 12, 2014 @ 3:26am

Really loved the pixel art, very nicely done. I liked the collecting and building gameplay. Some sound definitely would have made doing actions feel better.

egor-idiot says ...
Sep 15, 2014 @ 6:59pm

Nice concept and graphics.

sandbaydev says ...
Sep 15, 2014 @ 7:23pm

@split82: agree with everything you say, thanks for playing.

@commodoreKid: Shaman grants you to build "runestone" that gives multiplier for score. Barrel helps keep food fresh (there's a bug on that, I'm pretty certain nobody than me understands how it works :D). Torch looks nice + gives you extra points. Thx for the feedback

@smizmeal: that Raknarök... yeh, it's on my todo list. Unfortunately I run out of time ;)

@KevRevDev & egor-idiot: thx for trying & commenting. I was about to add music, but run out of time... :)

You must sign in to comment.

IMPORTANT NOTE: If you want to place in the final results, you NEED votes. The easiest way to get votes is by rating other games. Judging lasts for 3 weeks following the end of Ludum Dare. For best effect, rate 20 games as soon as possible. Rating more games is encouraged.


TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.

[cache: storing page]