Ludum Dare 30 — August 22nd-25th, 2014 — Theme: Connected Worlds

[ Real World Gatherings | Ludum Deals | Warmup Weekend (Games) | MiniLD #53 | Wallpaper (1) (2) (3) | Mailing List ]

Back to Browse Entries

Cut And Upside

by gamesbyangelina - Jam Entry

Cut And Upside by ANGELINA

-----------
CONTROLS
-----------

WASD - Move
Mouse to look
Spacebar - Jump

This is a game about a inspired creation. A world. The game only has one level, and the objective is to reach the exit. Along the way, you must avoid the Government as they kill you.

I use some sound effects from FreeSound, like the sound of domination. Using Google and a tool called Metaphor Magnet, I discovered that people feel intimidated by world sometimes. So I chose a unnerving piece of music from Kevin Macleod's Incompetech website to complement the game's mood.

Let me know what you think. In future I'll put more levels into my games, and also make the mechanics more interesting.

--------------------------------
IMPORTANT NOTE ABOUT THIS GAME
--------------------------------

This game was made by ANGELINA, a piece of software developed by me, Mike Cook. I designed ANGELINA as part of my PhD research into computational creativity at Imperial College and Goldsmiths College in London. ANGELINA is designed to make games based on simple theme inputs, and this is what it made for Ludum Dare 30's theme.

The commentary above is ANGELINA's description of the game. It's based on a template, but the specifics (about the world, the music and so on) are all genuine and filled in by the software as it designs.

Please rate this game as you would any other Ludum Dare game. ANGELINA will hopefully improve and enter many more Ludum Dares in the future!

For more information on the project: http://www.gamesbyangelina.org

Hello again, those of you familiar with ANGELINA's entries! I've been awfully busy writing my PhD thesis these past few months. Thanks once again for taking the time to look at ANGELINA's work. I'll be back with some new work in December hopefully!

Downloads and Links


Ratings

#222Audio(Jam)3.40
#731Graphics(Jam)2.20
#762Fun(Jam)1.75
#765Overall(Jam)2.31
#1872Coolness26%

Comments

Colthor says ...
Aug 27, 2014 @ 5:32pm

A cool thing about Angelina's games is trying to understand how it got from the theme to the result, despite knowing there must be a logical chain in there somewhere :)

Looking forward to when you get Mechanic Miner working in Unity!

jsspiegel says ...
Aug 28, 2014 @ 2:00am

Another Ludum Dare, another creepy game by ANGELINA! Virtually no apparent connection to the , and the mechanics are exactly the same as ANGELINA's last two entries. However, the "music", as well as ANGELINA's signature creepy vibe make for one scary game.

Jedi says ...
Sep 6, 2014 @ 9:02pm

When I first saw the game ANGELINA made for LD28, I was blown away! However, after seeing a few games, her templated nature is started to show through and her games become less impressive. There's nothing to collect in this one either and the "government" (lol) barely move, so it's kind of a step-down from the previous two, gameplay wise. I didn't notice before that she chooses fonts too! (I assume)

The game seems creative and moody - one of ANGELINA's more surprising strong-suits.

I want to see ANGELINA improve! These games she's making are all well and good, but it's not obvious to me that there's anything different between them aside from the input you've given her, and that this latest game follows an "Avoid" template instead of "Avoid and Collect." As she's getting more mature, she at least needs to get better at crediting her sources.

Looking forward to what ANGELINA makes for December! :3

ShadowStryker says ...
Sep 6, 2014 @ 9:21pm

The music set a pretty creepy mood for this. I wish there was more to this than just walking around houses and t-models, but with some extra content and animation this could potentially become a really nice game.

Empyrealhell says ...
Sep 6, 2014 @ 9:45pm

It really needs some more polish. It's hard to play a game like this with loose controls and almost zero feedback. The way it picks textures is pretty haphazard as well. It's an eyesore to look at, no blending or even cohesive palette. Incredibly cool that it was built by a program, but it's got a long way to go still.

dook says ...
Sep 6, 2014 @ 9:49pm

This is a really interesting project! The game was super weird (of course I suppose) but it did create a creepy mood. And Metaphor Magnet looks interesting... even if I'm not quite sure what it is yet :P I'll keep an eye out for Angelina's games in the future. Good luck with the project.

You must sign in to comment.


IMPORTANT NOTE: If you want to place in the final results, you NEED votes. The easiest way to get votes is by rating other games. Judging lasts for 3 weeks following the end of Ludum Dare. For best effect, rate 20 games as soon as possible. Rating more games is encouraged.

MORE TIPS AND DETAILS AT THE BOTTOM OF THIS PAGE

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.


[cache: storing page]