Ludum Dare 30 — August 22nd-25th, 2014 — Theme: Connected Worlds

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by KiAn - Jam Entry

Programmer: KiAnXineki
Music: Dennis Channels
Art: MayaCT

Code: python (pyinstaller, pyopengl and box2d!)
Music: Fruity Loops, Audacity, project_sfxr
Art: Gimp


W to Start

accelerate: W
rotate: mouse
fire: mouse 1
hook: mouse 2
zoom: wheel

Best gif:

Downloads and Links




ratking says ...
Aug 26, 2014 @ 3:04pm

Solid mechanics, could use a bit more sense of progression

Ogniok says ...
Aug 26, 2014 @ 3:15pm

Very nice flying system(especially using the hook). The music is really nice too. But this game is hard for me :D

commodoreKid says ...
Aug 26, 2014 @ 3:20pm

There are some bugs like planets spawning next to you all of a sudden or the arm (that looks like tongue) gets stuck at somewhere but gravity centers work very well. It looks like our game's arcade version :)

Aug 27, 2014 @ 11:30am

Could use some more work, but it's nice for what it is :)

KiAn says ...
Aug 27, 2014 @ 2:35pm

Yes, the truth is it's not much, in the end we do not give errors and to work, little time to make a game without an engine :(

MechanicMoon says ...
Aug 27, 2014 @ 5:48pm

Very funny game but crazy ship

Aug 27, 2014 @ 6:50pm

Thanks for the good feedback :) I'm sure that with a little more time (the team was working and studying during compo) there would be a better and more focused version.

Sep 6, 2014 @ 6:06am

The gravity wells made for some tricky flying, some enemies and this could be a pretty cool space dogfighting game!

I liked going on a crazy spiral with the hook spinning around the ship and increasing in speed. Reminded me a bit of Solar Jetman...

popcorn897 says ...
Sep 12, 2014 @ 11:47pm

Man, those are some smokin' hot jams.

This was okay. I was a bit confused in the beginning on what to do ( and still am to be honest ). However, I did find it extremely fun to see how fast I could go and dodge things. The graphics do their job, the audio is pretty smooth, and so are the controls. Not bad at all.

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