Ludum Dare 30 — August 22nd-25th, 2014 — Theme: Connected Worlds

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Rescue Shump

by musicm122 - Jam Entry

Rescue Shump
The shump where you don't shoot anybody.

You: A member of a technologically advanced society, whose sworn mission is to save refuges of other planets before their world is destroyed.

#1- Slow Down Time
#2- Dodge Immediate threat
Space - Emergency Brake and pick up survivors
Left and right keys - Accelerate & decelerate
Up and Down keys- Move ship up and down

Safely maneuver an unstable planet and save as many survivors as you can before their world explodes.


Bugs\Issues

-No death animation for mountain collision death. The game just ends.

-No end of level

-You can rescue survivors an unlimited amount of times

-When dead and selecting restart game stays paused.

Credits
Used assets from
kenney.nl/post/donation-pack
http://opengameart.org/content/space-carrier
http://opengameart.org/content/old-frogatto-houses

Used Ferr2dTerrain for generation of terrain
http://www.simbryocorp.com/Ferr2DTerrain/

Used 5 Minute Gui For pause and start screens.
https://www.assetstore.unity3d.com/en/#!/content/5154

Used PowerGUI for HUD
https://www.assetstore.unity3d.com/en/#!/content/10374

Downloads and Links


Ratings

#2202Coolness0%

Comments

datacr4sh says ...
Aug 25, 2014 @ 3:33pm

awesome artwork, interesting gameplay

renatopp says ...
Aug 25, 2014 @ 7:28pm

Great Idea and good art, the gameplay is not well executed though. It is impossible to avoid collisions. Good job, anyway.

musicm122 says ...
Aug 26, 2014 @ 7:33pm

Yeah, the impossible bit was on purpose. You can dodge and slowdown to an extent but I wanted to give the player an additional game play reason to want to save more people. Make things feel a bit more desperate lol. But Thank you guys ever so much.

Aug 27, 2014 @ 10:57pm

Really neat idea! I agree on the comments about collision detection. The first time I played I died before I could get to any houses... then the second time, I hung about picking up survivors, taking zero damage, and filling my HP bar past 100% (???). An option to make the game feel more desperate without creating unfair gameplay is to write dialogue stings that play intermittently, short little messages from the people you're rescuing and so on. Check out our entry for details if you like...

Moosefly says ...
Aug 30, 2014 @ 7:55pm

The gameplay is really dull since you can't purposely avoid anything and are resorted to spamming 2 while flying at max speed to the next village. Also clicking options just gives me a blue screen.

Anssi@MooseflyGames

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