Ludum Dare 30 — August 22nd-25th, 2014 — Theme: Connected Worlds

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by TGL - Jam Entry

Two (kind of) games that share a connected world. No end point, just try to beat as many rooms as you can. Also, the game gets progressively more broken as you get farther!

Please report any bugs in the comments, there propably still are some of them.

Downloads and Links




Headmade says ...
Aug 25, 2014 @ 5:48pm

Crashed on startup :(

Aug 25, 2014 @ 6:06pm

A great concept. With better gameplay, more features and improved presentation this could become a full game.

slowfrog says ...
Aug 25, 2014 @ 7:27pm

Very innovative concept: transforming a sokoban crate-pushing game into a platformer.
However I don't find the result very fun: maybe it's just me, but the two genres feel more one on top of the other than really integrated. There is not much that can be done/planned on create levels, except gathering everything around TNT.

Literal Games says ...
Aug 26, 2014 @ 11:43pm

Cool concept, feel like the levels should be smaller and maybe add more types of objects/enemies to add more variety and more interaction between worlds. Other thing I would do is just make it about 4x faster. Faster is funner! Nice little monster sprites and I liked the character too!

Literal Games says ...
Aug 26, 2014 @ 11:44pm

Also that title screen image is sexy, I'd stick to those minimalist visuals next time, could turn out looking great!

Aug 27, 2014 @ 11:21am

Cool idea, I had sort of the same idea when brainstorming. The character suddenly disappeared in one of the later levels, so I couldn't go on.
Both games could use some tweaking of controls and generally tweaking a lot of other things.

MrSylar59 says ...
Aug 28, 2014 @ 8:44am

If you switch to level -1 to level 0 your character will desapear.

foolmoron says ...
Aug 29, 2014 @ 11:28pm

That title screen effect is amazing. But yeah great concept, wish the gameplay in the 2 "worlds" was better.

Tosic says ...
Aug 30, 2014 @ 8:58am

I liked the character, the sounds, but I could close it only when I brought up task manager?!

cobrajs says ...
Aug 30, 2014 @ 9:10am

Interesting, but everything moved reeeeeally slow, and I pretty much just moved to the right in each level. Music was good.

crazyrems says ...
Aug 31, 2014 @ 10:29am

Movements are just too slow. Once you got the thing, you explode every alien in one TNT, and... that's it. It should have deeper gameplay.

Aglavra says ...
Sep 14, 2014 @ 12:12pm

I like the innovative idea of connecting crate-pushing and platformer, but the movement feels to slow.

hungyg says ...
Sep 15, 2014 @ 3:11pm

+1 for the tutorial at the beginning. many games need that.

Kayelgee says ...
Sep 15, 2014 @ 6:06pm

Nice music. The concept is very interesting. It's funny that I can get an "extra life" if the enemies kill me at the border and I fly into the next level :D

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