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Hi, my name is Alex. I try my self first time here)
Implemented all main functional, but still laggy.
Target:
Help travelers get to distant planets. Fight pirates. Get in the Online Top!
Control:
Movement - WSAD
Disconect Module - Ctrl
Shoot - Space
Transport Trevelers - Drag'n'drop from planet to you cargo
I used:
Game Maker Studio
Photoshop
Paint.NET
TimelineFX Editor
Any idea how to fix my physics joint bugs? :)
Thanks to everyone who leave comments)
Downloads and Links
Ratings
![]() | Coolness | 61% |
#436 | Theme | 3.41 |
#524 | Innovation | 3.19 |
#585 | Fun | 3.00 |
#606 | Humor | 2.25 |
#645 | Graphics | 2.97 |
#680 | Mood | 2.85 |
#788 | Overall | 2.97 |
#868 | Audio | 2.00 |
Comments
cool physics! A minimap and a larger world would definitely improve the gameplay a lot. had fun nonetheless!
Nice job! I really like the idea that you could choose between a heavy tail, and carry more, or the fast tail.
I had fun playing this! I got always stuck at the edges :( Worth downloading it!
Nice mechanic, reminds me a lot of space engineers. Good Work!
Nicely done :) You nailed the "in space" controls. I had problems getting mine to be as I wanted.
Movement/docking into a trailer has a cool feel to it. Nice mechanic of picking up and delivering travelers.
Nice one! But spaceship control is not so easy and convinient :)
Funny thing: I've put one passenger in cargo and dragged other one with mouse :D Exploit! :)
To CoolIron. The thing with dragging passenger, it is not a bug, it is a feature)))
Nice game! Physics are really good! (i rated on gamejolt too ;) )
neat game idea. controls felt a bit clunky and the ai was strange.
Loved physics. Graphics style is silly, but very lovely ^_^
Cute! I misunderstood the passenger controls and tried dragging them directly onto my module, which ended up with them free-floating in space once I moved away - you should put in a penalty for 'spacing' people like that ;)
I like the physics! It's fun to careen around bashing things with your trailer; would be even more fun if you could blow up pirates that way :P
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Good job with the space physics. Not too floaty but still enough to have to preplan what you want to do.