Ludum Dare 30 — August 22nd-25th, 2014 — Theme: Connected Worlds

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The Life of a Pixel World

by ShivanHunter - 48 Hour Compo Entry

Cultivate a cellular automaton through many strange, collapsing worlds. Move parts of the lifeform to a new world before the world it's in disappears completely.

A web build may become available if I can get some help here:

Based on Conway's Game of Life. Built using Java, Eclipse, LibGDX, GIMP, BMFont and jfxr (

Downloads and Links




kadybat says ...
Aug 25, 2014 @ 2:35am

Totally fun! Really interesting use of the theme, well-built, colorful, and very interesting! Will be sharing with friends, I liked it a lot!

BinaryPie says ...
Aug 25, 2014 @ 2:36am

Interesting take on the game of life. Took a couple plays to really grok the mechanic.

FinnMacd says ...
Aug 25, 2014 @ 2:39am

Great Idea!

disdanes says ...
Aug 25, 2014 @ 2:44am

This is a really fun game, I liked your take on the theme and seeing each of the new worlds getting eaten. Very cool idea!

Aug 25, 2014 @ 2:49am

It's a good idea, but the way the graphics and worlds were displayed was kind of confusing. The game was fun for a few minutes, but it seems to be mostly left to chance.

AndyBrown says ...
Aug 25, 2014 @ 3:04am

Interesting use of the game of life. I managed to get a crazy spreading organism for a little while!

CryoGenesis says ...
Aug 25, 2014 @ 3:28am

Really good mechanic, I like it.

varun says ...
Aug 25, 2014 @ 3:50am

An interesting interactive take on cellular automata!

ENDESGA says ...
Aug 25, 2014 @ 4:18am

Awesome idea! Love it :)

alycarter says ...
Aug 25, 2014 @ 5:11am

really cool simple idea I've never seen anything like it.

oranebeast says ...
Aug 25, 2014 @ 6:13am

Great fun and unique game, The tutorial really helped. although sometimes the audio was annoying. I was a great game

Crefossus says ...
Aug 25, 2014 @ 6:18am

Liked the colors and the feedback of the mouseover. Could use objectives/end game as it got stressful/tiring. Could use more negatives to avoid. Enjoyed the sfx, it gets exciting with many pixels

DrHahn says ...
Aug 25, 2014 @ 9:05am

This is a really cool idea, managing bacteria across worlds. Took a bit of getting used to, but once I did, I had some fun with it.

Techblogogy says ...
Aug 25, 2014 @ 9:13am

This was quite an interesting game.

SoulGame says ...
Aug 26, 2014 @ 8:46pm

487 generations and 45 strange worlds, not much but it's my best! Very original concept. The game looks a bit more like an interface than actual real worlds but it's still nice to play, I enjoyed to see my little creepy stupid living animals ruining everything and killing themselves in panic :)

Aug 28, 2014 @ 10:13am

Really fun, and one of the more unique entries I've played so far. Good stuff!

barryrowe says ...
Aug 29, 2014 @ 10:37pm

This is a really good concept. I think it could use some balancing at the beginning, so that you don't immediately end up in a world that your organism can't thrive in. Like, maybe the first few moves are always to a world where the organism won't die, but the rate of growth fluctuates. That way the player can play longer and feel like their decisions to move affect the game more than randomly getting unlucky. Great concept though, and the simplicity of the graphics are perfect.

lkr says ...
Sep 7, 2014 @ 9:51pm

Interesting concept!
I couldn't really tell what worlds would be safe to move to beforehand though. I'd usually move a big chunk to a new world, and quickly move it to another one if it didn't immediately thrive.

I had fun :)

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