Ludum Dare 30 — August 22nd-25th, 2014 — Theme: Connected Worlds

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by acehk - 48 Hour Compo Entry

A simple, literal take on the theme. Gravitate is a puzzle game revolving(HURR) around the manipulation of gravity. Each level has a specific goal such as converting a planet to a certain element or transferring a moon to a new owner.

I'm happy with the style and idea I came up with, although admittedly my take on the theme is rather literal. I'm a little annoyed with myself that I let the mechanics slip in my rush to finish, and that is the first thing I would clean up if I continued pursuing this idea. I originally wanted a straight forward RPS style system of element interaction, but as of now it's much less intuitive and leaves the player to trial and error.

Anyway, point is - don't get too frustrated trying to figure out any of the levels :D

Downloads and Links




graebor says ...
Aug 25, 2014 @ 11:37pm

Nice, it's simple and easy to grasp but still fun to play. Good job introducing new concepts through the different levels.

Bozwellox says ...
Aug 25, 2014 @ 11:41pm

Some wonderful mechanics that were executed very well, more levels would have been great

Andrew Adams says ...
Aug 26, 2014 @ 12:17am

Nice game. Lots of fun.

hellochar says ...
Aug 27, 2014 @ 8:29am

I can't seem to manipulate the planets :( Clicking on them just doesn't do anything

moomoo112 says ...
Aug 28, 2014 @ 2:38am

An interesting game mechanic, bit tricky to control, but still fun.

whilefun says ...
Aug 28, 2014 @ 9:00pm

Really nice entry, and a pretty original idea! Nice work :)

Naytron says ...
Aug 28, 2014 @ 9:03pm

I sometimes found it a little hard to click on the planets, but otherwise found it really fun and engaging! Good job!

Aug 28, 2014 @ 9:18pm

Pretty cool game. Couldn't figure out how to turn planets into ice though :\

mrexcessive says ...
Aug 29, 2014 @ 8:01pm

Hi there. Play buttons on main planet menu do nothing, well they change their own colour slightly/new anim. image but nothing else happens. Chrome/W8.1

acehk says ...
Aug 29, 2014 @ 11:49pm

Hmm. I'm on 8.1 + Chrome, and that's the only OS/Browser combo I tested on. Sometimes I have to swap tabs after a unity game loads to get it to properly detect input.

Shide says ...
Aug 31, 2014 @ 9:56am

Pretty fun, cool gameplay mechanics, though could've used some more levels. And I hasn't figured out how to bit one of the levels :)

4xisblack says ...
Aug 31, 2014 @ 10:07am

Cool! I like the way this game looks: The concentric rings are very evocative, and the trails are a nice touch.

While the collision mechanics do make for a couple of interesting puzzles, I'd be interested in trying a version of this game where destructive collision could not occur; there would be less resetting that way, and I think it would move the game more towards cultivating your own little solar system rather than merely accomplishing arbitrary tasks.

metalchouchen says ...
Sep 1, 2014 @ 4:04pm

Well done. I always bad with this "orbit" game. But the game look complete with different levels.

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