Ludum Dare 30 — August 22nd-25th, 2014 — Theme: Connected Worlds

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Oooover the double rainbow (Baldaquin IV)

by Marcellus - 48 Hour Compo Entry



My idea was to make a game with 3 kind of games inside, all linked together.

A shmup
A top down action rpg
A platformer

The game in it's state CAN be finished but it's not very interesting.

A lot of features are missing and I'll need some good comments to add them.

I wanted colored blocks to be lane specifics between the middle and bottom worlds,
Enemies in the top and bottom world that can shoot on the second one
Some kind of powerups to collect in the bottom world
Some good puzzles to solve (there's only one interesting but no feedback to help you solve it, so here's one : "the red key is in the red lane"
More animations, sounds, better graphics, a real music
Multiplayer mode (but I lack programming skills for this one)

Yeah It was way better in my head than on the screen

The lack of time was strong in this LD, but I'll be ready for #31.

Thanks for playing and commenting.


Downloads and Links




rex64 says ...
Aug 25, 2014 @ 9:32am

Pretty crazy game! Loved it!

Xgor says ...
Aug 25, 2014 @ 5:29pm

Really nice concept, but it's pretty confusing with some parts of the astetics like that you should shoot hives in space to get chocolate. And that you change between a bug a tornado and a dust cloud (I think)

Marcellus says ...
Aug 26, 2014 @ 2:10am

It's a caterpillar, a cocoon and a butterfly. But thanks for your comment.

ruthiepee says ...
Aug 26, 2014 @ 2:51am

Took me a while but I finally figured it out! The concept is very interesting and a nice take on the 'connected worlds.' But it was tough to see how they were connected at first. The color palette could've been a little less harsh on the ol' eyeballs too. I got to the first key and died, which puts you all the way back at the start, so I'd say the game is pretty tedious. Also, the 'game over' screen is downright frightening, lol. Anyway, it was... unique. Enjoyed it.

mramaizng says ...
Aug 26, 2014 @ 2:56am

Nice concept, and good humor. Wasn't interested enough to finish.

Stepwise says ...
Aug 26, 2014 @ 2:57am

Awesome, awesome idea. Only wish you had more time to pull it off. Hitting a black hole was kind of punishing and put me off of finishing it - but great idea.

bobrocks says ...
Aug 26, 2014 @ 2:57am

Nice take on the theme! I would like to see this fleshed out some more, I think it could be a pretty good game!

Team Luminous says ...
Aug 26, 2014 @ 3:02am

Crazy stuff, wasn't quite sure what was going on but I liked it. Such graphics, much wow.

mess110 says ...
Aug 26, 2014 @ 3:28pm

double rainbow!!!! woaaa.. love it.

dunin says ...
Aug 26, 2014 @ 3:32pm

nice idea.
World 1 and 3 aren't so different...
(but maybe I don't have play enough)

Endurion says ...
Aug 26, 2014 @ 3:40pm

What a crazy game! Takes a while to get to grips. Having to restart after touching a whirl is nasty. Especially as you are prone to hit them when jumping up.

Works fine in IE 11, but boy, HTML5 does make fans spin. The future I tells ya!

jpmit says ...
Aug 26, 2014 @ 5:24pm

good game. Wacky but cool.

Capitals says ...
Aug 26, 2014 @ 8:28pm

Weird game, It could have done with walking you through the first step or introducing game concepts slowly.

Marcellus says ...
Aug 26, 2014 @ 9:09pm

Yes I have to admit the mechanics are kind of confusing. I wanted to do some kind of step by step tutorial but had no time for it.

BinaryPie says ...
Aug 26, 2014 @ 10:07pm

Interesting concept, bit too unforgiving to have to restart when you mess up.

ZoneOne2 says ...
Aug 27, 2014 @ 1:22am

I like the concept of combining 3 genres, and everything ran smoothly.

Aug 27, 2014 @ 6:23am

Funky game. The music sound effects were a little jarring though.vvvvv

radmars says ...
Aug 27, 2014 @ 5:33pm

Interesting mechanics for connecting the worlds. It's extremely obtuse and unintuitive to figure out. But when you start getting it, the game starts to click.

Marcellus says ...
Aug 28, 2014 @ 12:58am

I tried to make the most complete tutorial but it was not enough it seems.

frogcheese says ...
Aug 28, 2014 @ 7:32pm

Like the concept, though the game was a bit confusing. I didn't play very far since I kept dying to black holes when I switched worlds. A pity there weren't any checkpoints...

As I understand it, each stripe of the rainbow represents an alternate platform world - as some advice, it might be better to only make a few stripes available at a time so the player has an easier time understanding (and this way you can make each stripe have its own platform level without things getting too confusing!) For example, block all but two stripes to begin with and then slowly make more available as you progress. The shooter segment is also really interesting how it exists to get blocks for the others, which is a really cool idea! It's a pity then that the action RPG bit is a little bit underdeveloped. What I'd like to have seen there is some form of mechanic to help the shooter segment - like you get powerups/"options" for the shooter segment when you kill monsters in the top-down segment.

Just my thoughts - as I said, I didn't play very far, so they may not apply depending on what happens later in the game. Either way, taking on essentially three radically different games at the same time for a 48 hour competition takes some guts, and even if it probably isn't everything you were planning you still got it working and out the door on time. I'd definitely have to say bravo to that. :)

Marcellus says ...
Aug 28, 2014 @ 11:09pm

I know I had no time to finish I know it lacks some text and tutorial I know it represents only like quarter of my will but well... thanks for your constructive comment

DarkCart says ...
Sep 5, 2014 @ 9:13pm

I was confused on what I was supposed to do..

DSalles says ...
Sep 11, 2014 @ 3:48am

Nice game, I like the way the player character changes identity in each world. That is how I feel when I am in a different country, each time I am a different person. I couldn't jump over the spikes though.

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