Ludum Dare 30 — August 22nd-25th, 2014 — Theme: Connected Worlds

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RedBlue Prototype Weapon

by gamedevBear - 48 Hour Compo Entry

My first entry into Ludum Dare, a bullet hell shmup.

Only bullets of the opposite color can hurt you. Running into bullets that are the same color as you will charge your super weapon. Strategically switch colors to avoid damage.

A: Shoot
B: Switch World Affinity
X: Use Special Attack

WASD: Move
LMB: Shoot
RMB: Switch World Affinity
Middle MB: Use Special Attack

Engine: Unity
Graphics: Paint.NET
Sound: Bfxr

Edit: Disabled the context menu in the web version.

Downloads and Links




varun says ...
Aug 25, 2014 @ 5:06am

Cool concept - reminded me a lot of Ikaruga.

Aug 25, 2014 @ 5:15am

I like how life bars are shown for each enemy.

mactinite says ...
Aug 25, 2014 @ 5:39am

That got pretty overwhelming fast! lol

leondryaso says ...
Aug 26, 2014 @ 11:04pm

Good game, but when I click with RMB in web player, it opens up a context menu, so I can't react quick enough

Lvyn says ...
Aug 26, 2014 @ 11:09pm

Nice concept, but really hard game :(
Thought of Ikaruga as well ;)

gamedevBear says ...
Aug 27, 2014 @ 1:54am

Disabled the context menu in the web version. Thanks for letting me know :)

For those having difficulty getting to the boss: Stick with red so you can ignore the majority of the bullets, and focus on killing the large blue enemies first. They don't shoot directly in front of them, and you do double damage while red.

nerd burglars says ...
Aug 27, 2014 @ 3:09am

THANK YOU FOR THE CHALLENGING GAME!!! It seems like a lot of the entries this LD have been on the easy side, and this game does not fall into the "boring" category. Best of luck to you!

Aug 27, 2014 @ 10:35am

Neat! I do think the player's hitbox is a little big for this kind of bullet density, and I found myself staying on red most of the time because using the face buttons made switching awkward.

Aug 28, 2014 @ 3:59am

Great game, WAY too hard, couldn't get that far.
So I can't really do a proper review... :/

mipi says ...
Aug 30, 2014 @ 10:11pm

Nothing happens after the boss has died, that was a bit disappointing. The boss felt pretty epic with all the bullets flying around you.

dusho says ...
Sep 5, 2014 @ 6:36pm

waaay too hard, nice idea though

Moosefly says ...
Sep 10, 2014 @ 6:50pm

The only thing I found unfairly hard were the bosses fast blue bullets in "phase 1". They killed me more times than I want to admit. On one try there was also an enemy that was so close to the edge of the screen that I couldn't shoot it normally. The player ship is also a tad finicky to my tastes. The shooting sound also got really annoying after a while. Nice little proof-of-concept / Ikaruga-lite anyways!


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