Ludum Dare 30 — August 22nd-25th, 2014 — Theme: Connected Worlds

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Dimension Crawler

by theloafobread - 48 Hour Compo Entry

This game is a 3d first person puzzle game where you use the ability of changing dimensions to parkour your way to the finish!

Downloads and Links




AtecStudios says ...
Aug 25, 2014 @ 1:04am

Great game.

Krimble says ...
Aug 25, 2014 @ 2:29am

Cool game with a solid concept :)

AtecStudios says ...
Aug 25, 2014 @ 3:27am

At times becomes a little unfair. Would be nice to know where the other dimension blocks are?

jordan5616 says ...
Aug 25, 2014 @ 2:25pm

Great game had fun playing it love the concept of the game, with this dimension idea but I agree with atecstudios maybe you could add something where we can see the other dimension blocks for 3-5 secs ? anyway great game may do a video on it on youtube

LuisDC says ...
Aug 27, 2014 @ 11:00am

Great idea and graphics, but too difficult some times. When the blocks are moving and you can't predict where they are going to be it is quite difficult to make it. But anyway I liked the game.

Split82 says ...
Aug 27, 2014 @ 11:01am

It's funny that this is probably the 3rd game with almost the same concept I played this Ludum Dare. The good thing is that yours execution is the best so far :) Just two technical issues: I played web version and you are not capturing the mouse, so sometimes I clicked outside the window. Mouse sensitivity is super high. I need to move my mouse just maybe 10 pixels to rotate completely.

Aug 27, 2014 @ 11:07am

Nice job!

Lokiman says ...
Aug 27, 2014 @ 11:31am

Classic "2 dimensions" 2D concept done in 3D :D Yes it works but it is one dimension more difficult :P

gwa says ...
Aug 27, 2014 @ 7:08pm

Nice game but 3d j&r is not mine :)

AtecStudios says ...
Aug 28, 2014 @ 3:48am

COugh Cough Multiversal

Nooner Bear says ...
Aug 31, 2014 @ 7:04am

This is totally like the other games of this type except better because its 3D. Great work here :)

jayitinc says ...
Sep 1, 2014 @ 2:10am

Cough Cough Multiversal

jimmypaulin says ...
Sep 5, 2014 @ 5:44pm

This was a delight, really love jumping puzzles in FPS's and this was a great example. I really enjoyed how you have to remember where the platforms were before switching mid-air, a satisfying mechanic. Perhaps to discourage sneaky peeking you could set a lower limit on the time a world must be active before switching to another? Very difficult on trackpad I should add. Accomplished design that begs for sound

dylanigan says ...
Sep 11, 2014 @ 11:38pm

Very well executed concept but quite hard. Good job!

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