Ludum Dare 30 — August 22nd-25th, 2014 — Theme: Connected Worlds

[ Real World Gatherings | Ludum Deals | Warmup Weekend (Games) | MiniLD #53 | Wallpaper (1) (2) (3) | Mailing List ]

Back to Browse Entries

Connect and Conquer: Emperors

by Moosefly - Jam Entry

Connect and Conquer: Emperors is a real time strategy game focused on expansion and resource management. What this really means is that you get to take part in an epic battle for the control of a whole galaxy custom made to fit your tastes! You may also take the role of a spectator, allowing the AIs to duke it out on their own while you enjoy the show.

The game has four different factions each of which plays a bit differently. There is no balance to speak of and the AI is dumb as a shoe, but you can't have everything in a Ludum Dare game.

The round ends when the player is annihilated or when someone has conquered the whole galaxy.

Controls can also be found within the game, but here they are once again:

Control the menu with your mouse

ESC: pause
left mouse button: select planets* / select menu item
* click on a planet to select, release on other planet to perform action depending on the planet (build bridge or send ships)

ESC: quit to menu
left mouse button: resume

Remember to leave a comment while rating so that we can also play your game!

Please report any bugs or problems you encounter. Thanks in advance and have fun!

Gallery with screenshots taken during the development can be found here:

Edit: If Chrome flags the windows download as malware, try the mirror link. I think it might be due to the location it is being downloaded from. Alternatively download the love2d binary from, and then use the .love file.

Edit the 2nd: Non-windows users may also download the love2d binary from, and then use the .love file!

Edit: 3rd time's the charm edition: Even though you can change the window size, you probably shouldn't because it breaks the game. Yeah. Good programming and testing!

Downloads and Links




Buttsteam says ...
Aug 26, 2014 @ 8:25am

Chrome deems the file malicious, cannot download. :<

Moosefly says ...
Aug 26, 2014 @ 10:52am

I think it was because I hosted it in dropbox. Try the mirror link and see if that helps :).

malf says ...
Aug 26, 2014 @ 6:00pm

Liked the game a lot , but the ai albeit being dumb is superhuman in his control of the ships

It kept sending ships at full velocity and i have to keep pace with mouse !

puppetmaster says ...
Aug 26, 2014 @ 6:06pm

+feels completed
-sending ships

Slikker says ...
Aug 26, 2014 @ 6:11pm

Its a fun game, only comment I have is that the AI is a bit fast. Well done!

Moosefly says ...
Aug 26, 2014 @ 7:40pm

@anyone else having problems with the AI being too fast
Set the "AI update timer" value in the menu higher, it decreases the reaction speed of the AI :).

@puppetmaster: What do you mean by "port"?. We tried a few different ways of sending the ships, and deemed the current method least crappy :P.

Thanks for playing and commenting!


Reyn says ...
Aug 26, 2014 @ 7:51pm

Nice. I also took connecting worlds literally.

OinkIguana says ...
Aug 26, 2014 @ 7:59pm

Pretty good space colony take over the other guy's land kind of game. Very similar to all the others, but the bridges idea is good and execution is good. Graphics and sound suit it well. AI can be overwhelming at times, but not terribly.

Xanjos says ...
Aug 26, 2014 @ 8:19pm

Despite the fact that connecting to other planets seems to be quite slow, I had a lot of fun playing this entry. The primary gameplay mechanic fits the theme very well and I absolutely loved the background music.

Capitals says ...
Aug 26, 2014 @ 8:21pm

I enjoyed the game, while not a new concept.

sekaru says ...
Aug 26, 2014 @ 8:38pm

I really enjoyed the game. It felt tense, difficult and when you eventually win it feels very satisfying.

puppetmaster says ...
Aug 26, 2014 @ 10:13pm

I'm not so good in english, i'll explain my vote. For sending ships you need exactly drawing a line from one planet to other planet. It prevent playing fast. "port" means for me "I know this game!". For every game i vote, i give positive and negative feedback(points). Even from your comment i have learned , never let your friend change gameplay (friendly --> hard) without you at 3 o'clock (deadline) in the morning.

ZoneOne2 says ...
Aug 26, 2014 @ 10:16pm

I've seen a few games with a similar approach, but this one made me feel more in control than the other ones.

madk says ...
Aug 26, 2014 @ 10:32pm

Awesome! Would've killed though for some pathfinding when ordering ships around.

Moosefly says ...
Aug 26, 2014 @ 10:45pm

Thanks for clarifying!

@madk (also kinda related to @puppetmaster)
Pathfinding sure would've been nice to lessen the amount of micro-management needed. Too bad we ran out of time as is and didn't even finish our original to-do list (which, for some reason, didn't include pathfinding :D).

We knew straight from the start that it probably wouldn't be all that unique, considering the theme and it seems we were right :P. Bye bye points in innovation!


ZNCatlaw says ...
Aug 26, 2014 @ 10:55pm

Gripping game jam game, got me clicking all frantic-like. Thanks!

kirbytails7 says ...
Aug 27, 2014 @ 5:09am

This game is wonderful! I really like it. Having to move your ships quickly to keep them alive keeps things moving, and building your own connections between planets is quite satisfying. Well done!

AtomicVikings says ...
Aug 27, 2014 @ 4:14pm

challenging game. but I guess I picked a difficult AI setting. very awesome work! :D

Rage Paint says ...
Aug 27, 2014 @ 4:28pm

Simple yet fun game. Can get a bit hectic when you set the AI at a 1 second interval but nothing unbeatable. Nice job!

Ofursnati says ...
Aug 27, 2014 @ 5:08pm

Great game. one of the best I have tried so far. GJ.

Razoric says ...
Aug 27, 2014 @ 6:09pm

got game me hooked so yeah, good job!

ix says ...
Aug 27, 2014 @ 8:34pm

This gameplay concept has been well-explored elsewhere, but this is a nice presentation and bridges do change things up a bit. I liked having to click fast to keep planets re-supplied.

HellBlazer says ...
Aug 27, 2014 @ 8:50pm

Excellent entry! It actually feels quite complete. It's a simple concept, but it's fun (and frantic!). Great work.

lkr says ...
Aug 28, 2014 @ 6:58pm

Enjoyed this one a lot :)
Nice and simple visuals, and good music.

I liked the bridge building part a lot, but it did seem like whoever built the bridge connecting two networks would be at a loss after spending all the resources building it (while the other one built ships), unless they had turtled up with more planets/higher income in advance.

All in all - thumbs up!

Moosefly says ...
Aug 28, 2014 @ 8:57pm

Damn, looks like you figured us out :P! At the moment building a bridge can indeed be a disadvantage. Just goes to show how little time we had for balancing the game.

Thanks for playing and commenting everyone! We really apreciate it.


mrjohnson22 says ...
Aug 30, 2014 @ 8:19pm

Wow, what a blast! Free-for-all strategy games are always a ton of hectic fun, and this game doesn't disappoint. In a 4-player match, there's always a fair bit going on, and the multitasking that's required to stay alive is exhilarating. I started out playing a 2-player game, though, and was felt that many of the game's mechanics (ship caps on planets, being able to send less than 100% of ships over a bridge) didn't have much of an effect, but these fears evaporated once I booted up some 4-player mayhem & upped the planet count. There is indeed a lot of strategy involved in this game!

Also, great work on the very appealing menus, the minimal yet informative UI, the fitting soundtrack, and *especially* the breadth of gameplay customization options. They really give this game a ton of depth & replayability.

Nooner Bear says ...
Aug 31, 2014 @ 6:58am

I remember having played a game rather similar to this, but regardless, this was a fun play-though. Good work.

Sunflower says ...
Aug 31, 2014 @ 10:32am

Pretty good entry, managed to win on a large map with the first faction. Also, while AI is dumb, it seems to compensate well with number of ships it can end at once. >.<
Bonus points for including different factions, with their logos and such. I wouldn't mind seeing a campaign mode out of it, but then I'd prefer there would be difficulty levels, so that people whose eyes aren't all over place could have a chance to win, too. ^^"

bluesky says ...
Aug 31, 2014 @ 8:29pm

Awesome! Fit to the theme.

geekygenius says ...
Sep 3, 2014 @ 6:37am

Wow! That was the most fun I've had playing a LD game in a while! I have saved the game onto my desktop it is so much fun. I liked how you had to build the bridges before you came over, that was a very nice mechanic. I do have a few things I would change though. Some sort of pathfinding to get from one planet, to another that is indirectly connected would be nice. As long as it doesn't break gameplay, it would allow the player to manage their resources better. It was also confusing about what color I was. It seems to change with how many players there are, I would stick to just one for the human. Over all, fantastic game, I would love to see this perused later.

strong99 says ...
Sep 3, 2014 @ 9:21am

Very good gameplay and interesting AI. Took a while before I understood the slowdown in creating bridges. Loved the mass famine when there was too much of the resource on a planet.

jomomomo says ...
Sep 3, 2014 @ 1:47pm

Can't play windows games... can I get a web ver?

DrCicero says ...
Sep 4, 2014 @ 4:22pm

i could not build any bridges or send ships.

you forgot following line in FILE src/game.lua, FUNCTION game:released
x, y = RES.gamePosition(x, y)


Moosefly says ...
Sep 4, 2014 @ 4:34pm

Good catch and good job spotting the fault in that mess of a code! I guess I'll add a disclaimer that even though you can change the window size, the game won't work after that ;).

Once again, lots of good constructive comments and even a few very flattering ones, thanks! We'll have to see what we can do with this project in the future.


DrCicero says ...
Sep 4, 2014 @ 4:43pm

But then i fixed it. Very good game!

Simon says ...
Sep 5, 2014 @ 9:06am

I played a lot of entries in which you have to conquer planets but this one is clearly the best I've played. It's so well designed and addictive. Great job!

Sep 7, 2014 @ 8:40pm

I sucked at this game but I included it in part 20 of my Ludum Dare 30 compilation video series, if you’d like to take a look :)

Snicklodocus says ...
Sep 11, 2014 @ 9:17pm

Cool game! There's a lot of clicking involved (it would be cool if you could automatically send ships). I liked the music and the settings menu was nice. Good job!

MunkeeBacon says ...
Sep 11, 2014 @ 11:47pm

Very very fun!

creative630 says ...
Sep 12, 2014 @ 12:24pm

Well executed game. Seen many games doing the same sort of influence type game mechanic, but the added slowdown mechanic was fresh. The graphs, music and visuals were a nice touch. Next time add sound effects :)

klianc09 says ...
Sep 12, 2014 @ 2:20pm

I really like the slowdown of time while giving orders, this emphasizes the strategy aspect of the game instead of other games where you just have to "click really fast" to win.
The red faction seems to be best early in the game, especially if there are few planets. The blue faction is better when there are a lot of planets because they simply outproduce everything. Green and yellow factions seemed to have rather neglectable benefits.
One of the most important aspects of RTS games is, to have your troops always on the front, where the battle is. Multiselection and ordering them to go a path over multiple planets would spare one a lot of clicking.

Overall I really liked, especially the music. Having to build bridges beforehand was a nice change for this type of games.

(And a test run having all 4 factions be controlled by AI confirms my theory. Red and blue quickly controlled most of the map with blue eventually winning over red.)

Moosefly says ...
Sep 12, 2014 @ 3:01pm

Thanks for the in-depth comment klianc09! Your faction analysis is pretty much spot on with what I have experienced :). And yeah, being able to move your units to the frontline more easily, for example via pathing, automated ship sending (rally point style) or multiple selection would really improve the experience for the player!

Love the constructive feedback we have been getting, keep it coming you all! It'll really come in handy if/when we decide to take this idea further!


Sheepolution says ...
Sep 12, 2014 @ 6:28pm

I really like these kind of cell/planet conquer games. I noticed that playing with only a few planets can be really unfair, since it will take less long for the opponent to have more resources if he is closer to a second planet. When I tried to play against the smartest AI I played for like 15 minutes until I realized I wasn't making any progress :P

Good game, good job!

Sep 13, 2014 @ 4:50am

Wonderful game! While this is not the first "Galactic Battle For Territory and Supremacy" game I've played this LD, it is by far the most [immediately] enjoyable!

The simple approach to strategy (boiled down to 1 "resource", only 3 well-thought options for deploying units (that totally makes sense), and only 1 available action for exploration and terrain conquest) is easy to understand and simple enough to allow REAL decision making, which more complex games lack due to the large number of available actions and variables involved in any situation that calls for quick action. The fact that time slows down when you are performing any of the strategic actions helps a lot with this too.

Graphics are good, audio fits perfectly and also helps create a mood. It is a very solid, smart and simple game. LOVED IT! :)

klianc09 says ...
Sep 16, 2014 @ 6:39pm

I don't know if you will see this, but I replied to your comment on my game's page.

I also find it funny that we are tied with the fun score.
Great job with your game. (And I hope there will be more from you in the future.)

You must sign in to comment.

IMPORTANT NOTE: If you want to place in the final results, you NEED votes. The easiest way to get votes is by rating other games. Judging lasts for 3 weeks following the end of Ludum Dare. For best effect, rate 20 games as soon as possible. Rating more games is encouraged.


TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.

[cache: storing page]