[ Real World Gatherings | Ludum Deals | Warmup Weekend (Games) | MiniLD #53 | Wallpaper (1) (2) (3) | Mailing List ]
Reconnect the worlds of red, green and blue after you accidentally split them.
Fly your UFO (arrow-keys) and switch between and connect the worlds (numbers).
My tests with the exported web-version were very unstable (didn't manage to play through in my quick test), I will try to fix that, but please use one of the other versions if possible.
Linux Users might have to give the binaries permissions to run as program, as I packed everything into one zip for everyone.
I didn't test the Windows-version (at least not on Windows but with wine on Linux) or the OS/X. If anything goes wrong let me know.
Downloads and Links
Ratings
![]() | Coolness | 54% |
#468 | Theme | 3.37 |
#724 | Fun | 2.86 |
#729 | Innovation | 2.93 |
#766 | Mood | 2.75 |
#776 | Humor | 2.00 |
#825 | Audio | 2.17 |
#868 | Overall | 2.89 |
#1083 | Graphics | 2.19 |
Comments
Thanks for the feedback.
I wasn't sure how much to tell the player without breaking the puzzle-aspect of the game, but yeah with the markers being so small and in case of some items in a different color to what colorsetting they are in is confusing.
A really nice little minimalist puzzler. The level design was well thought out and balanced. Good work.
Not rating yet, I don't seem to be able to do the colour thing everyone is talking about on mac. do i need a numpad or something?
hmm ... I will look into that number-key problem, that only happened to me in the web-version ...
normaly you shouldn't need the numpad, the numbers above the letters are what I used when testing but maybe the way I get the input is not correct (not platform-independent)
This will take a few hours for me as I am currently not using my development-PC and want to rate a few games first
Neat puzzle after you figure out the controls. The ship could be a bit more responsive(turn/accelerate faster). Aside from that nice :D
This is a clever little game, it gets really complicated when you start mixing colors which is nice.
Great Job. Felt a little slow. Would have been nice if the warps were slightly bigger. But I liked it overall.
Haha, I thought there was no win screen, but then I started mashing buttons, and a nice little secret message appeared :D
Quite a clever game. Controls need a bit of tweaking, portals should be bigger, and so on, but overall a pleasurable and braintwisting experience :)
@ZeppelinCaptain: about the win screen, I wasn't sure at first if I should add one, but then I thought it might be more interesting if the player can continue playing arround, as at the point of winning he just finally got full controll ...
about the issues with plattforms where the number-key-input is not recognized: I'm not sure what to do about that ... I think allowing to rebind keys might be more of a new feature then a bugfix and therefore only allowed for future versions outside of the compo ... an other idea would be to add clickable buttons in the place (might also be nice for an android port), where it currently shows what colors you can controll and what colors are active but again not sure if that counts as bugfix :(
Pretty fun puzzle game. I liked the color switching/combining mechanic. The ship controls could have been a lot more tighter though, moving around so slow was a bit frustrating.
The character is a bit too floaty to my taste but really fun puzzle game overall. I like your colour changing concept *wink wink* :p
@GameDevExtreme: what platform? Linux-users might have to set the Executable-flag for the file, and OSX ... well I never used that so I don't know what can go wrong there.
Really nice concept, quite innovative. The physic is a bit weird though and it was a bit harsh to move my U.F.O.
But overall it's a really nice little game, good job
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Very nice game, quite difficult. Took me a while to figure out that you can only pickup the enhancers when using the proper color setting.