Ludum Dare 30 — August 22nd-25th, 2014 — Theme: Connected Worlds

[ Real World Gatherings | Ludum Deals | Warmup Weekend (Games) | MiniLD #53 | Wallpaper (1) (2) (3) | Mailing List ]

Back to Browse Entries

Planetarius

by superjoe - 48 Hour Compo Entry

It's multiplayer!! Find *at least* one other person to play with you at the same time :D

Go here to play (html5): http://planetarius.andrewkelley.me/

Alternately you can run your own server using the source code and following the instructions in the README.

Downloads and Links


Ratings

#505Humor2.40
#626Audio2.59
#689Fun2.89
#707Mood2.81
#755Innovation2.89
#758Theme2.94
#905Overall2.84
#922Graphics2.50
#1907Coolness24%

Comments

Aug 24, 2014 @ 11:40pm

katamari style :) Well done dude.

GAFBlizzard says ...
Aug 25, 2014 @ 4:05am

Very amusing -- I played against one player for a while, and they were nearly unstoppable. But once I got to level 2-3 I became nearly unstoppable instead. It's an odd mix of higher levels being very strong, and dying being very punishing.

It can be a little difficult to know if your shots are connecting, also. It kind of felt like shooting reduced your mass, so one needs to play strategically instead of holding down the mouse button, a neat tradeoff.

Aug 26, 2014 @ 2:14am

Cool game! I included it in part 6 of my Ludum Dare 30 compilation video series :) http://youtu.be/v1uehyKcvFY

zapaman says ...
Aug 27, 2014 @ 10:41am

Found a player the first time i joined. Pretty fun, but the server "updates" are a tad slow (I could pass through the boundaries with ease most of the time). o/

Nooner Bear says ...
Aug 31, 2014 @ 6:45am

Alas, I have lived my dream of becoming a planet with a cannon on it!

Sep 11, 2014 @ 4:54pm

Good idea but I can't aim! D:

You must sign in to comment.


IMPORTANT NOTE: If you want to place in the final results, you NEED votes. The easiest way to get votes is by rating other games. Judging lasts for 3 weeks following the end of Ludum Dare. For best effect, rate 20 games as soon as possible. Rating more games is encouraged.

MORE TIPS AND DETAILS AT THE BOTTOM OF THIS PAGE

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.


[cache: storing page]