[ Real World Gatherings | Ludum Deals | Warmup Weekend (Games) | MiniLD #53 | Wallpaper (1) (2) (3) | Mailing List ]
You play as a young boy far from home, lost in the 8-bit multiverse!
It's a short story based adventure with various adult encounters that are above and beyond the young boys thoughts. With no understanding of the real world you do dark things in order to get home...
WASD to move.
Yellow wormholes are free to move through. Purple ones cost a token which you get from helping the poor people out!
Extract the files to a new folder and run the .jar. Requires Java 1.6. Tell me if there are any OS related issues!
Enjoy!
Downloads and Links
Ratings
![]() | Coolness | 100% |
#273 | Humor | 2.83 |
#436 | Theme | 3.41 |
#615 | Graphics | 3.00 |
#667 | Mood | 2.86 |
#729 | Audio | 2.37 |
#844 | Innovation | 2.78 |
#862 | Overall | 2.90 |
#957 | Fun | 2.57 |
Comments
Unfortunately doesn't work on Linux for me: "java.lang.NoSuchMethodError: Method org.lwjgl.openal.ALC10.nalcGetString(JI)Ljava/lang/String; name or signature does not match" thrown from com.beefdrippinggames.ld48.Game.init(Game.java:174) in your code.
What you end up doing is pretty funny, good ending too :P good job.
@sftrabbit I think i was missing some natives. It should work for linux now. But I have no way to test it!
Nice. I thought the lighting was cool. I don't like it when I have to do things of dubious morality though ;)
Nice lighting :) World 255..hmm 8 bits and stuff :D Good game!
Nice game, just needs to be more developed and you gotta fix collision, i managed to get stuck once.
Nice game. I liked the whole premise of the game going through worlds and discovering them. Although I didn't like doing the shady stuff and was trying to see if there was a choice.
It was funny though at times. Though I didn't really get the ending with flashing text that disappeared quickly.
I think with polish this could turn into something really cool XD.
Man... please fix the collision detection. I had to walk over each wormhole like a billion times. Also, your UI doesn't need four boxes, if you can only hold one item at the time! You could declutter the screen pretty easily, I think. SFX are good.
Nice! The exploration of morals was interesting, although I was a bit sad that I wasn't given a choice to refuse. The player's collision box seemed pretty weird, but otherwise it was smooth and nice. The ending was also cute :)
Liked the effects on the menu buttons and the lighting effect was neat. Managed to get stuck at one point though and had to restart.
A very nice short piece with a few surprising twists. The idea came across very well and it was a fun distraction, so thanks for that! GG!
I would have liked to have seen more depth to the puzzles. It was very straight forward.
Lighting effect was nice. Dialog was a nice touch.
Really nice narrative. I'm so glad that man got his necklace back :) Audio was annoying, but I really liked the game overall! (I did mute it though... xD)
Funny concept. I enjoyed it. Shame it ends so quickly. I like the lighting.
Nice shadow effect. The colour of the portals was a bit confusing, as the portals where you needed the tokes were purple and the free portals were yellow as were the coins.
That was short but sweet. I like the many different visual effects you put into the game -- specially the initial menus. It would be nice if there was some sort of choice involved in some of the scenarios.
Cheers!
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This game is pretty nice.