Ludum Dare 30 — August 22nd-25th, 2014 — Theme: Connected Worlds

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Elements

by NoClue - 48 Hour Compo Entry

This game was made in Libgdx, using Paint.NET for graphics and a homemade Entity System Framework for libgdx as a starting point.

The game works in this manner:
- There are 4 elements, each of them having 2 possible objects branching from them:

- Fire Element
-- Tar pit : Slows you down
-- Fire bolt : Kills you
- Water Element
-- Water bucket : Splashes the screen
-- Freeze time : Slows done time
- Earth Element
-- Spikes : Kill you
-- Earthquake : Destroys platforms
- Air Element
-- Wind : Pushes you in the right direction
-- DOwnwards wind : Pushes you downwards

There are multiple of those objects on the screen at the same time, but you can interact only with the ones that is have the assigned element as the chosen Element ( The element that the wheel/spinner thing points to ).

The Spinner increases in speed, at first changing elements every 10 seconds, decreasing that time by 2 seconds for every loop/cycle. At 0 seconds, you win.

Everything is generated randomly, there's very little logic to the level generation itself, doesn't try to predict itself if any impossible scenarios are to come, so please keep that in mind.

Didn't have time to add any audio or fancy graphics, I've been very busy with the family those days. Regardless, I hope you enjoy it, it's been great making it, being my first game outside of my currently in-development game that has been using the framework that I've made.

Downloads and Links


Ratings

#2202Coolness0%

Comments

JTGaming2012 says ...
Aug 25, 2014 @ 7:33am

It was very difficult to understand at first, there was a lot going on...

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