Ludum Dare 30 — August 22nd-25th, 2014 — Theme: Connected Worlds

[ Real World Gatherings | Ludum Deals | Warmup Weekend (Games) | MiniLD #53 | Wallpaper (1) (2) (3) | Mailing List ]

Back to Browse Entries


by miotatsu - 48 Hour Compo Entry

Requires SDL2, SDL2_Image, and SDL2_Mixer.
If you are on Windows, the dll's are included in the folder, and it should run out-of-the-box.

For linux,
Install the dependencies with your distro's package manager!

Downloads and Links




xRubbermaid says ...
Aug 25, 2014 @ 7:46am

Wasn't sure how I felt about the voice-work until the bit came (you know), at which point I was seriously impressed. Definitely voting high for audio.

Aug 26, 2014 @ 12:35am

I wasn't enough patient to listen to the whole story. Maybe I'm just not in the mood. Anyways, rated 5 audio and 4 graphics.

Tanser says ...
Aug 27, 2014 @ 10:33am

I would suggest drawing with harder edge brush. The menu image is really blurry. Just a friendly suggestion, I know that for a compo I cant expect great graphics. :)
Even though there are some noises and you use clearly not professional microphone, I must say I am profoundly impressed with the acting!

Very strong and interesting entry for the compo. Real good job.

MentaL13 says ...
Aug 27, 2014 @ 2:01pm

I didn't expect to see what I just saw but I'm glad I did. The voice over is good (exception is a couple of cut lines when you have to press the arrow) and the graphics are, I don;t know, handmade.

Aug 31, 2014 @ 5:27am

I am not sure I understood any of that (specifically what was going on at The Twist and after), but it sure was cool o_O Sound processing needs some work and you had some stumbled lines, but your delivery was good!

erdnuss says ...
Sep 12, 2014 @ 8:03pm

Noooo, it segfaults when I try to run it! I also downloaded the source to try to compile it, but I got a bit confused. Is it written in D? Anyway, huge thumbs up vor compiling a linux executable and using SDL (and not using Unity)! Also, do I see a vim user there (.app.d.swp)? :P

You must sign in to comment.

IMPORTANT NOTE: If you want to place in the final results, you NEED votes. The easiest way to get votes is by rating other games. Judging lasts for 3 weeks following the end of Ludum Dare. For best effect, rate 20 games as soon as possible. Rating more games is encouraged.


TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.

[cache: storing page]