Ludum Dare 30 — August 22nd-25th, 2014 — Theme: Connected Worlds

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Parallel Worlds

by Brunodev - 48 Hour Compo Entry

*Extract the files from the .rar, right click the .jar and click Open With Java.*

That's it everybody. I'm really happy with what I accomplished, it was quick and easy, had a lot of time to spare, took many breaks, slept well maybe even more than I should have. Nonetheless it was a really fun experience using pure Java. I think I can really say goodbye to Flash and Actionscript.


So the goal of the game is simple, you start in a cute an dandy world, completely stable, and you have to bring order to the chaos of the connected worlds. In order to do that you have to collect magical scrolls. Each time you collect one, the world will get more and more unstable and crazy, with different kinds of baddies after you. You win the game when you collect all 5 scrolls within a time limit. You lose the game if: you get trapped by the hazards, the hostile mobs kill you or if you run out of time.


What went right:

I think the whole engine went perfectly quick and well. Level editor (pixel to tiles), tile map, menus etc.

What went wrong:

Mob collision and mob AI. For starter, collision between mobs and the player is awful, since it's comparing (x,y) from sprites and it went messy. Other than that, my chase AI is really dumb, I did not had time to actually learn A*, so I used a real simple chasing algorithm, then when I applied mob collision to tiles, they would get stuck in walls, water, lava etc, and never get to the player, so I just removed all the tile collision from Mobs and let them chase you freely.

Downloads and Links




Boodog says ...
Aug 25, 2014 @ 2:51am

Awesome job, Bruno! I like the state of the world thing :) Nice graphics too!

danidre14 says ...
Aug 26, 2014 @ 2:01am

Awesome game Bruno! Like the graphics, weird collision glitches, and music errors! :3 Alot of fun, had me bawling! Did not see much of the theme in it, but still good job!

GhostID says ...
Aug 26, 2014 @ 3:48pm

Bruno, awesome work! This is my fav entry that you've made so far :). I liked the concept of the world becoming unstable, and the enemies changing after each state. Awesome work! (Ps. I'm glad you switched over to java :3. You did fantastic for your first java game!)

Brunodev says ...
Aug 28, 2014 @ 4:24pm

Thanks bros!!! <3

Brunodev says ...
Aug 28, 2014 @ 4:26pm

@danidre14 And I thought that the actual theme was my strong stat on this game ;(

Nooner Bear says ...
Aug 31, 2014 @ 6:37am

Make sure that your "Web" download is actually a web version, and not a download!

fcpfoof says ...
Aug 31, 2014 @ 9:26am

Excellent game, I really liked playing it ;D

Brunodev says ...
Sep 1, 2014 @ 2:31am

@Nooner Bear Sorry man I didn't know I could actually edit the submit fields haha.
@fcpfoof Thank you :)

Robert says ...
Sep 1, 2014 @ 12:26pm

I liked the Conzept but.There is no real gameplay all you do is running around and hope that you find a scroll.

Brunodev says ...
Sep 1, 2014 @ 10:26pm

@Robert Yeah that is pretty much it. =/

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