Ludum Dare 30 — August 22nd-25th, 2014 — Theme: Connected Worlds

[ Real World Gatherings | Ludum Deals | Warmup Weekend (Games) | MiniLD #53 | Wallpaper (1) (2) (3) | Mailing List ]

Back to Browse Entries

High Frequency Trader

by srimech - 48 Hour Compo Entry

Somehow at 2am on Friday morning this made sense given the theme, but now I don't think it fits very well. Anyway, this is a 2D space trading game. You'll start off in orbit around a planet from which you can buy tradeable goods and upgrades. Use WASD to make purchases from this menu then fly to another planet and sell them, possibly fighting some rogue traders on the way. You'll need to hold an orbit in the yellow circle to trade with a planet.

Notes: Don't push the down arrow to try and navigate the trading menu - that will deorbit you and crash you into the planet. I keep making this mistake and can't figure out a good way to fix it. Don't drop to slow throttle near any planet - the ship needs its engines running to steer and you'll be dragged into the planet.

The physics, particularly the orbital mechanics, are deliberately fake, meant to be fun rather than accurate. This may annoy you if you work at NASA or play Kerbal Space Program a lot.

Downloads and Links




Lyszie says ...
Aug 25, 2014 @ 7:03am

Nice game! I really enjoyed figuring it all out. The visuals are nice and the game ran really smooth :)

DeathPidgeon says ...
Aug 25, 2014 @ 7:47am

I can see a lot of potential in this game. Firstly this is very impressive for a game made in 48 hours, there's a physics simulator, a trading aspect and a combat aspect. It took a while to get used to the physic engine, trying to get a nice circular orbit within the yellow circle is very challenging, once I mastered that I went to ILKUOUC, where Silicon is a few credits cheaper, picked up two units and brought it back to UNQUHEX for a nice profit. It took a while for me figure out how to buy commodities (The buy key is 'D' not 'E'). Other than that it's a nice retro interstellar arbitrage game that can go far.

You must sign in to comment.

IMPORTANT NOTE: If you want to place in the final results, you NEED votes. The easiest way to get votes is by rating other games. Judging lasts for 3 weeks following the end of Ludum Dare. For best effect, rate 20 games as soon as possible. Rating more games is encouraged.


TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.

[cache: storing page]