Ludum Dare 30 — August 22nd-25th, 2014 — Theme: Connected Worlds

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Parallel Universes

by Orangejuice724 - 48 Hour Compo Entry

Parallel universes! What you do in one universe, affects the other. Try and solve all the puzzles to finish the game!

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klianc09 says ...
Aug 24, 2014 @ 7:48am

A shame you had to interrupt Ludum Dare.

The music was nice to listen to, just a little bit longer loop would have been nice.
The collision detection is a little bit buggy, for example sometimes you get stuck in the ground by simply walking.
And you should make sure, that your puzzles can't be circumvented, as I nearly always jumped over the gaps at high speed, instead of stacking the crates like seemingly intended.
The quote at the beginning was a nice touch.
A really critical element that was missing (except once) for that type of game, was that I would like to know what/where my actions (pulling levers) affect in the other world, instead of guessing. But the levels weren't that large so it wasn't that big of a problem.

torcado194 says ...
Aug 27, 2014 @ 2:16am

i pretty fully agree with klianc09. it was a pretty ok game, but the idea is very generic and it was too easy to cheat it. nice job otherwise

fauge says ...
Aug 28, 2014 @ 12:24am

wasnt exactly the best mechanically, Sucks that you had to interrupt it though and it would have been better if you had the other 18 hours

mrexcessive says ...
Aug 29, 2014 @ 6:07pm

Hi there. Nice animations and graphics. Good universe-swap mechanic, nice having camera fly there... The jump/catch-on-edge behaviour is slightly broken.. get stuck not falling or able to jump against cliff sidewalls. Nice piano music! Good job!

Sep 5, 2014 @ 11:13pm

One character got stuck on a crate when the other pushed it all the way to the corner. That's a major glitch, but it did not ruin an other wise good game.

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