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Welcome to ACID WORLD,
Some things are too strong to fight, you don't need to kill them..
Just try to survive.
And then kill the Demon to escape..
Controls:
Left Right Up Down (move) - Z X C V (abilities) - H ( dance time!)
Tips:
For a better experience, put on some trippy music.. :) (but don't judge it based on that)
It's the second time I use Flashpunk, and my programming skills has nearly multiplied through this LD.
This is normally not the kind of game style I do, but I wanted try something new out.. so please give feedback :)
And as always:
Have lots of fun!
Bugs:
You can run left in the start. Forgot to put a wall there.
Downloads and Links
Ratings
#32 | Humor | 3.86 |
#223 | Fun | 3.48 |
#284 | Graphics | 3.55 |
#350 | Mood | 3.24 |
#666 | Overall | 3.10 |
#855 | Innovation | 2.77 |
#987 | Theme | 2.52 |
#1523 | Coolness | 42% |
Comments
It is not your decision to make to take drugs, but don't encourage others by saying if they want to! You got lower stars overall because of that! (1 star less for each category). After I found out that there were too many people to fight, I just ran past all of em, and strait to the brain, it was rather short and easy that way. :3
I don't encourage people to take drugs. All I'm saying is that my opinion should have no influence on your decision at all.
And I am aware of that you can run over the small guys. I sadly didn't have any time for balancing it out correctly.. But thank you for the feedback :)
Boodog: I really wanted to have sound, but I had school next day and I live Europe, so I sadly didn't have time for it.. :(
I didn't know how to kill the demon O.o The small dudes killed me too fast so I ran past them xD
The art is gorgeous in my opinion, really captures the feeling of "WTF?!" you were obviously gunning for. I had to put Strawberry Fields by The Beatles on while I played 'cause it made it so much better :).
Gameplay is still a bit floaty, but that's to be expected in a 48 hour development cycle. Good job overall!
Well that is a weird take on the theme but interesting nonetheless. I liked how the game abilities worked like magic/skills in MMOs with cooldowns and what not.
I didn't like that you get thrown right on top of enemies so you practically dead unless you've played before to notice that.
All in all though great job (and you CAN and SHOULD tell people not take drugs, but you CAN'T force them in either way :P)
Haha! Rad. My favorite is just holding down Z and flying around kicking people. Not the best strategy though...
Haha very nice game :D didn't figure out how to defeat my brain though :P
Hi there. Like the look but not the feel, found it tricky to control or get past first 5 or so mobs. Shame no sound.
Cool trippy visuals! The game is really hard though. The kick seems to barely do any damage, and the 3rd ability doesn't seem to do anything at all other than a fancy animation and draining your mana. I progressed through most of it using the second shooty ability.
This is the trippiest I have played during this compo, and perhaps one of the trippiest I've ever played, period. I like the art style. Trippyyyyy!!!!111213123
Interesting idea!. It would be cool if the bad guys had more variety. It would be nice if there was somthing to prevent you from overlapping the bad guys, this made it difficult to attack them.
Funny use of the theme. I'd like to see more feedback on if I'm hitting stuff. I wasn't sure if I was actually was hitting the brain or not. A bit short, but funny. Good job!
Whadda heck did I play... :D
Alrite, so the good stuff:
- art style is good, liked!
- character controlling seemed fine enuf
Could be improved:
- I didnt get feedback on hitting something. I'm not sure if the only thing that worked was the... ball-throw action
- Game is darned difficult for me :) I'd have like checkpoints, sorry :D
(also did speedrun-tactic, which seemed bit on the cheating side)
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Your game made me laugh so much xD!! This is awesome for stress relieve!! The visual is so cool too!