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Hi there!
Thank you for playing The Two that Should Not Have Been.
I have a penchant for long names :)
The Two that Should Not Have Been is an action-based dungeon crawler with a hybrid 2D/3D art style. Complete with enemies, traps, platforming, and a boss fight! I hope you have as much fun playing it as I had making it!
If you are kind enough to leave a comment, I will play, rate, and comment on your game as well!
PS: The bonus room after the boss is there for your enjoyment :) If anyone is interested, I'll probably be working on a post-jam version of this game that has some more features so stay tuned!
Controls:
Arrow keys for movement
LeftShift / Z : Throw Sword
Space / X : Spin Sword
R: Die (respawns if you somehow get stuck)
Hints:
If you happen to fall out of the level or get stuck, hit R to respawn.
Trouble with the boss? Try spinning :)
Mac and Linux builds are untested. Let me know if something doesn't work right and I'll do my best to fix it!
My twitter is @andrew_jk if you want to follow my sporadic postings.
Downloads and Links
Ratings
![]() | Coolness | 85% |
#95 | Fun | 3.74 |
#110 | Overall | 3.76 |
#163 | Graphics | 3.82 |
#428 | Innovation | 3.32 |
#429 | Mood | 3.14 |
#493 | Humor | 2.42 |
#614 | Audio | 2.61 |
#619 | Theme | 3.18 |
Comments
Awesome game !! I love it, great level design, great art style, cool little gameplay ideas.
How do you beat the giant wizard ?
Oops, the boss was a little rushed at the end and I forgot to add a hint sign.
Try spinning to reflect the spell :)
I love this game. The 2D/3D style works, and gameplay is fun.
a really fun game with very polished mechanics. love the art style too.
Really liked the mechanics in this game and I love the simple pixel art. :) Would have been nice if there was some moody ambient music playing.
Lovely. Really liked the graphics and presentation of this.
I liked the game a lot, but I got stuck at the boss battle (with the big white wizard)
I really enjoyed this game, would have liked to see some more visual hints instead of forcing that strange guy to run through dangerous dungeons placing signs. XD Anyways, reminded me of Zelda games, and those are my favorite, so excellent job. :)
I love the graphics, and the game-play is really new and fun. A little music would help a lot. Anyway lots of fun, one of the best entries I've seen.
Great game! Only downside was weird collisions and bugs with the dashing. But I really dig the graphics and the gameplay!
To those getting stuck with the boss, try spinning to reflect the attack back. Think Gannon fights from Zelda :) I've never made a boss fight before and I did it in like 15 min before the competition ended :S
@mactinite my LD entries are mostly thinly veiled attempts to rip off Zelda and Mega Man and get away with it :D
@Macocco That's one of the things I intend to fix in the post-compo version of my game. If anything too bad happens you can hit R to get unstuck.
You wouldn't happen to hang around the Unity forums, would you? I swear I've seen this kinda graphics before.
Quick observations:
it was fun.
combat was interesting and different.
I discovered the bounce back with the spin on accident early on, so boss fight wasn't a problem.
The boss fight was really slow-paced, please speed it up.
Wish there was a place to regain hp.
Some bugs:
GODDAMMIT STICKY KEYS! (pressing shift 5 times...)
the white attack doesn't work if you're next to a wall.
when fighting the boss I'd bounce his attacks back and they'd bounce off HIM and into me. Not sure if this is on purpose.
If you stand far enough away, you can hit white enemies and they won't come after you.
When you die, you can walk around as your swords for a bit before you respawn.
well done with this entry, it's one of the fun ones I'm bookmarking. The pixel art style was cool, though the stonework really needed some variation. Interested in seeing where you take this.
wow, awesome. Can I just say thank you for adding checkpoints? Half the games here don't have them and it makes completing them a pain. Gameplay was great, I felt like the walls where a little flat... though that was probably intentional.
20/20, would play again.
Very cool. I like teleporting around and the combat is pretty satisfying.
Hi there. Nice idea, like the two swords and 'jump to sword' idea a lot. The jump got me stuck in 'oscillation' though. Also the movement seems too jerky - could you smoothly move instead of jump cells ? The pixellated art is great though, so you might think smooth move would spoil that. Good job!
Solid! Liked this a lot. Great style and the mechanics were fun. A lot to do. Echo ppl above...continue with this. Lots of potential.
Really exceptionally good! Love to see a proper game.
If you take this further, you may want to draw with face culling so the walls that face away from you are not drawn, then draw a second time with the winding flag swapped CW to CCW or whatever and with a semi-transparent colour. That would look really nice.
@Miziziziz - I actually don't visit the Unity forums really, except for one of jnamobile's threads. Thanks for all of your comments!
@RookMage - That bugs me too! One of the ideas I had was to take the environment textures into SpriteLamp for normal maps, but as you can probably tell I really ran out of time. I think adding more varied tiles and effects (like the torches) could help that, but I'm open to some more suggestions!
@Will Edwards - I actually wrote a shader a while back that draws any occluded object on top of its occluder with an alternate texture ( so you could draw a shadow, silhouette, transparent character, etc). It's a cool effect, but time, etc, blah blah :)
Yeah, "Sticky Keys" is annoying. This is an impressive game! The combat is really nice, and the style is great. Could use a couple more sound effects.
Really great game! I loved it! :) Like others have said, you should consider to extending this game as you have a really good game here. :) I loved the dash to the sword thing. :)
Very nice little game, good mecanics, I just could not kill the big boss.
Great work that reminded me of Zelda. I think you have a great sense for level design, and would love to see more dungeon and puzzle designs in a post-compo version. Get more content in and some polish and this could be a great little action adventure game! Cheers :D
Good job, thanks for not resetting everything when I die. :) A minor thing I noticed... at the end, one of the enemies in the "mob" was able to move out into the blackness.
The controls felt good, the 2d and 3d graphics blended well together, and most of all, it was fun. The boss battle could definitely be improved. It felt a bit slow, and you had to either be really close, or far away from the boss to fight him appropriately.
Awesome game. I had trouble throwing swords when i was too close to a wall, and the audio was a bit subpar, but you did an excellent job.
Excellent game! I loved that your progress is saved and the ability to dash. Lots of fun.
Really solid concept and cool graphics! I can see the left path having dark attacks used for reflecting shots. And then the boss could be more complex. But I totally understand why it is how it is, time limits and stuff. ;)
Nice retro 3D game. Nice action/sword mecanic. Adding an epic music would make it perfect!
when you keep pressing shift to dash, the screen starts blinking a lot :/
This was really fun, you crammed so much into this it was great. I really liked the two different attack styles and the idea of teleporting to the white sword was very elegant. I stayed to the end and had a nice feeling of satisfaction when I worked out how to beat the boss. I think you have potential for a game like this if you wanted to keep working on it
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Beautiful graphics, sadly the game is unplayable on my pc :(