Ludum Dare 30 — August 22nd-25th, 2014 — Theme: Connected Worlds

[ Real World Gatherings | Ludum Deals | Warmup Weekend (Games) | MiniLD #53 | Wallpaper (1) (2) (3) | Mailing List ]

Back to Browse Entries

The Two that Should Not Have Been

by andrewkennedy - 48 Hour Compo Entry

Hi there!

Thank you for playing The Two that Should Not Have Been.

I have a penchant for long names :)

The Two that Should Not Have Been is an action-based dungeon crawler with a hybrid 2D/3D art style. Complete with enemies, traps, platforming, and a boss fight! I hope you have as much fun playing it as I had making it!

If you are kind enough to leave a comment, I will play, rate, and comment on your game as well!

PS: The bonus room after the boss is there for your enjoyment :) If anyone is interested, I'll probably be working on a post-jam version of this game that has some more features so stay tuned!

Arrow keys for movement
LeftShift / Z : Throw Sword
Space / X : Spin Sword
R: Die (respawns if you somehow get stuck)

If you happen to fall out of the level or get stuck, hit R to respawn.
Trouble with the boss? Try spinning :)

Mac and Linux builds are untested. Let me know if something doesn't work right and I'll do my best to fix it!

My twitter is @andrew_jk if you want to follow my sporadic postings.

Downloads and Links




Ixeno says ...
Aug 25, 2014 @ 5:36am

Beautiful graphics, sadly the game is unplayable on my pc :(

gillenew says ...
Aug 25, 2014 @ 5:36am

very nice, I love this kind of game

Aug 25, 2014 @ 12:29pm

Awesome game !! I love it, great level design, great art style, cool little gameplay ideas.
How do you beat the giant wizard ?

andrewkennedy says ...
Aug 25, 2014 @ 3:13pm

Oops, the boss was a little rushed at the end and I forgot to add a hint sign.

Try spinning to reflect the spell :)

fallingBear says ...
Aug 25, 2014 @ 4:43pm

I love this game. The 2D/3D style works, and gameplay is fun.

NnelGdaBandit says ...
Aug 25, 2014 @ 4:45pm

Cool little concept, nice job!

alycarter says ...
Aug 25, 2014 @ 10:36pm

a really fun game with very polished mechanics. love the art style too.

pinkduh says ...
Aug 25, 2014 @ 10:38pm

Really liked the mechanics in this game and I love the simple pixel art. :) Would have been nice if there was some moody ambient music playing.

TrickFishPie says ...
Aug 25, 2014 @ 10:38pm

Lovely. Really liked the graphics and presentation of this.

Aug 25, 2014 @ 10:43pm

I liked the game a lot, but I got stuck at the boss battle (with the big white wizard)

mactinite says ...
Aug 25, 2014 @ 10:47pm

I really enjoyed this game, would have liked to see some more visual hints instead of forcing that strange guy to run through dangerous dungeons placing signs. XD Anyways, reminded me of Zelda games, and those are my favorite, so excellent job. :)

ReddogStone says ...
Aug 25, 2014 @ 10:48pm

I love the graphics, and the game-play is really new and fun. A little music would help a lot. Anyway lots of fun, one of the best entries I've seen.

Macocco says ...
Aug 25, 2014 @ 11:13pm

Great game! Only downside was weird collisions and bugs with the dashing. But I really dig the graphics and the gameplay!

andrewkennedy says ...
Aug 25, 2014 @ 11:19pm

To those getting stuck with the boss, try spinning to reflect the attack back. Think Gannon fights from Zelda :) I've never made a boss fight before and I did it in like 15 min before the competition ended :S

@mactinite my LD entries are mostly thinly veiled attempts to rip off Zelda and Mega Man and get away with it :D

@Macocco That's one of the things I intend to fix in the post-compo version of my game. If anything too bad happens you can hit R to get unstuck.

Miziziziz says ...
Aug 25, 2014 @ 11:31pm

You wouldn't happen to hang around the Unity forums, would you? I swear I've seen this kinda graphics before.
Quick observations:
it was fun.
combat was interesting and different.
I discovered the bounce back with the spin on accident early on, so boss fight wasn't a problem.
The boss fight was really slow-paced, please speed it up.
Wish there was a place to regain hp.
Some bugs:
GODDAMMIT STICKY KEYS! (pressing shift 5 times...)
the white attack doesn't work if you're next to a wall.
when fighting the boss I'd bounce his attacks back and they'd bounce off HIM and into me. Not sure if this is on purpose.
If you stand far enough away, you can hit white enemies and they won't come after you.
When you die, you can walk around as your swords for a bit before you respawn.

well done with this entry, it's one of the fun ones I'm bookmarking. The pixel art style was cool, though the stonework really needed some variation. Interested in seeing where you take this.

SaxonRah says ...
Aug 26, 2014 @ 12:01am

Great job. You should continue with this idea!

KunoNoOni says ...
Aug 26, 2014 @ 2:11am

I love the art style and the use of theme.

RookMage says ...
Aug 26, 2014 @ 5:31am

wow, awesome. Can I just say thank you for adding checkpoints? Half the games here don't have them and it makes completing them a pain. Gameplay was great, I felt like the walls where a little flat... though that was probably intentional.
20/20, would play again.

jgthespy says ...
Aug 26, 2014 @ 7:01am

Very cool. I like teleporting around and the combat is pretty satisfying.

mrexcessive says ...
Aug 26, 2014 @ 9:10am

Hi there. Nice idea, like the two swords and 'jump to sword' idea a lot. The jump got me stuck in 'oscillation' though. Also the movement seems too jerky - could you smoothly move instead of jump cells ? The pixellated art is great though, so you might think smooth move would spoil that. Good job!

Aug 26, 2014 @ 9:21am

Solid! Liked this a lot. Great style and the mechanics were fun. A lot to do. Echo ppl above...continue with this. Lots of potential.

Will Edwards says ...
Aug 26, 2014 @ 10:21am

Really exceptionally good! Love to see a proper game.

If you take this further, you may want to draw with face culling so the walls that face away from you are not drawn, then draw a second time with the winding flag swapped CW to CCW or whatever and with a semi-transparent colour. That would look really nice.

PriorBlue says ...
Aug 26, 2014 @ 1:25pm

Nice combination of 3D and pixelart.

andrewkennedy says ...
Aug 26, 2014 @ 9:54pm

@Miziziziz - I actually don't visit the Unity forums really, except for one of jnamobile's threads. Thanks for all of your comments!

@RookMage - That bugs me too! One of the ideas I had was to take the environment textures into SpriteLamp for normal maps, but as you can probably tell I really ran out of time. I think adding more varied tiles and effects (like the torches) could help that, but I'm open to some more suggestions!

@Will Edwards - I actually wrote a shader a while back that draws any occluded object on top of its occluder with an alternate texture ( so you could draw a shadow, silhouette, transparent character, etc). It's a cool effect, but time, etc, blah blah :)

Dietrich Epp says ...
Aug 28, 2014 @ 3:06am

Yeah, "Sticky Keys" is annoying. This is an impressive game! The combat is really nice, and the style is great. Could use a couple more sound effects.

Linusson says ...
Aug 28, 2014 @ 6:37pm

Really great game! I loved it! :) Like others have said, you should consider to extending this game as you have a really good game here. :) I loved the dash to the sword thing. :)

Hyoga-3D says ...
Aug 28, 2014 @ 11:27pm

Very nice little game, good mecanics, I just could not kill the big boss.

Adam Thompson says ...
Aug 31, 2014 @ 12:30am

Great work that reminded me of Zelda. I think you have a great sense for level design, and would love to see more dungeon and puzzle designs in a post-compo version. Get more content in and some polish and this could be a great little action adventure game! Cheers :D

dokidoki says ...
Aug 31, 2014 @ 4:21am

Good job, thanks for not resetting everything when I die. :) A minor thing I noticed... at the end, one of the enemies in the "mob" was able to move out into the blackness.

zatyka says ...
Aug 31, 2014 @ 6:39am

The controls felt good, the 2d and 3d graphics blended well together, and most of all, it was fun. The boss battle could definitely be improved. It felt a bit slow, and you had to either be really close, or far away from the boss to fight him appropriately.

PapyGaragos says ...
Aug 31, 2014 @ 10:08am

Awesome game. I had trouble throwing swords when i was too close to a wall, and the audio was a bit subpar, but you did an excellent job.

elefantopia says ...
Aug 31, 2014 @ 4:42pm

Excellent game! I loved that your progress is saved and the ability to dash. Lots of fun.

kidando says ...
Sep 5, 2014 @ 7:26am

This was a good concept. Congrats on finishing ...

Jakub Koziol says ...
Sep 8, 2014 @ 11:22pm

Really solid concept and cool graphics! I can see the left path having dark attacks used for reflecting shots. And then the boss could be more complex. But I totally understand why it is how it is, time limits and stuff. ;)

sputnik says ...
Sep 11, 2014 @ 8:51pm

Nice retro 3D game. Nice action/sword mecanic. Adding an epic music would make it perfect!

pythong says ...
Sep 12, 2014 @ 10:01am

when you keep pressing shift to dash, the screen starts blinking a lot :/

jimmypaulin says ...
Sep 14, 2014 @ 7:25pm

This was really fun, you crammed so much into this it was great. I really liked the two different attack styles and the idea of teleporting to the white sword was very elegant. I stayed to the end and had a nice feeling of satisfaction when I worked out how to beat the boss. I think you have potential for a game like this if you wanted to keep working on it

You must sign in to comment.

IMPORTANT NOTE: If you want to place in the final results, you NEED votes. The easiest way to get votes is by rating other games. Judging lasts for 3 weeks following the end of Ludum Dare. For best effect, rate 20 games as soon as possible. Rating more games is encouraged.


TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.

[cache: storing page]