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My second Ludum Dare. It's a puzzle game where the central mechanic is the ability to travel between two points in time (the connected worlds). Actions taken in the past will affect the future state of objects but not vice versa.
Escape ends the game, everything else is shown in game
I got a bit pressured for time and had to make an ending and go to debugging a bit earlier then I would have liked. The resulting game is a tad short and a tad easy.
Anyways, hope you enjoy it.
Have fun!
BTW if you have anything constructive to say please do leave a comment. Ratings aren't unappreciated but comments are what help me improve.
Downloads and Links
Ratings
![]() | Coolness | 56% |
#340 | Mood | 3.25 |
#379 | Overall | 3.38 |
#417 | Theme | 3.43 |
#422 | Innovation | 3.33 |
#482 | Audio | 2.81 |
#575 | Fun | 3.03 |
#630 | Humor | 2.22 |
#723 | Graphics | 2.86 |
Comments
Fun game, nice graphics, sad that its so epileptic, all those flashes, such loud noise...
I found opening doors to be kinda frustrating since you can't explicitly target them, and it took me a while to figure out what things were doors since everything was the same color.
That said, the mechanics were really neat and there is a lot of potential here.
Pretty fun game. The only issue I had was closing the game. I had to end the process in task manager.
Escape closes it. I guess I did forget to mention that at, well. At any point in time or space really. If you guessed escape and it still didn't close then that's an issue I'll have to look into.
Thanks for letting me know.
Very good concept exploit with the different mechanics. Maybe having a different aesthetic between the two time periods so we can tell which is the present and which is the past. The collisions with the walls aren't precise so we often get semi stuck. But overall that's very fun. I liked the ending.
Fun game and a cool concept, I thoroughly enjoyed playing it. The music and audio all-together was very nice as well.
Well done! I'm really glad to see these dual-world puzzle games and this one is pretty good. Easy, as you mentioned, but still enjoyable.
I like the concept, it was a creative way to meet the theme and it made for some good gameplay.
Pretty interesting game. I liked the use of time travel as a tie-in to the theme. I got pretty far, but then got stuck by the detector, and couldn't figure a way out of it. Nice work :)
Wow, this is an awesome concept. I like how the level design wraps around itself in spots. I felt like it was pretty solvable by trial and error rather than fully understanding what I was doing though.
Pretty nice. There are a couple of bits with adjacent opposite time locks that can cause some quick flashing, which is a bit bothersome.
The logic of the past and future took some getting used to, but I was able to finish the game with little effort. So there's a slight learning curve, but the game itself was well put!
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