Ludum Dare 30 — August 22nd-25th, 2014 — Theme: Connected Worlds

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A Brief Excursion

by MalphasWats - 48 Hour Compo Entry

I'm fairly happy with this overall. I'm particularly pleased with the randomly generated worlds and the way the bat-fiend things follow you when they see you!

Sounds are a little ropey. I struggle with those.

Initially, I wasn't sure it was all that much fun, but once I started going through more portals and trying to find the items, I realised that it's not quite as easy as walking around and bashing bat-fiends...

Downloads and Links




Steve says ...
Aug 26, 2014 @ 9:44am

Having random worlds is nice, but I feel like these are way too big and empty, so there's a lot of walking with no sound or music to fill the time.

Didn't initially realize I could dig in the walls until I tried it randomly and noticed it worked.

sol_hsa says ...
Aug 26, 2014 @ 9:46am

Player movement could be a teeny bit faster..

c023-dev says ...
Aug 26, 2014 @ 9:50am

Heya! Loved the comments of the dude! Grafix are fair enough too. And the whole presentation and setup is neat! Enemy AI is cool. Solid work! Congratulations!

polarkac says ...
Aug 26, 2014 @ 9:52am

Idea is basic. I played about 4 worlds and it was just walking with spacebar down. I cant avoid damage. For me its quite boring.

MalphasWats says ...
Aug 26, 2014 @ 10:37am

Thanks for the feedback! I think I learnt a lot technically this time around, but I definitely have a long way to go to actually create a *fun* game! It's a LOT harder than I expected it to be!

mramaizng says ...
Aug 26, 2014 @ 8:33pm

Lol, the birds a the end got me. Were the animations time based? it seems the sounds slowed down when the fps slowed down.

In any case this goes under another hypnotizing LD game. I couldn't stop playing. Graphics and movement were nice. Well done.

LTPATS says ...
Aug 26, 2014 @ 8:42pm

I actually found this pretty fun even though the gameplay was relatively simple. It would have been nice to see more enemy variety or other similar things, but I still enjoyed this and thought generated levels worked really well!

ehtd says ...
Aug 26, 2014 @ 11:19pm

Simple but relaxing to break the dirt

MalphasWats says ...
Aug 28, 2014 @ 5:44pm

Thanks! Yeah, I was a bit lazy with a simple frame rate - linked timer for the sounds. It struggles to keep the FPS up as you go deeper. I think I got a but carried away with the number of Bat Fiends :)

miwuc says ...
Aug 28, 2014 @ 6:10pm

Nice start, the procedural worlds are well done. But it would be more fun if you could kill the bats, or maybe have some indication of where the thing you're supposed to find is?

Oana says ...
Aug 30, 2014 @ 10:18am

Thanks for trying my game!

I found your game to be quite fun overall, with a few minor issues. The most significant one is lack of hit animation. I'm still not quite sure how combat works. It seems that if stuff is within a certain distance and I hit space, it dies. But bats always get to hit me first, no matter what I do. In the 3rd world I ended up with TONS of bats, and very few mushrooms. I guess I was supposed to avoid them and only hit them as a last resort? But there were too many of them for that, surrounding me eventually.

Congrats on finishing the game! This could actually turn into a commercial title with some polish and more content!

voxel says ...
Sep 10, 2014 @ 1:24pm

More tactical than it first looks, spoiled a little by the sheer amount of mushrooms available. A fun game, if a little easy :)

malf says ...
Sep 10, 2014 @ 5:42pm

The comments of the player were great fun , the gameplay needs alittle more variety :D

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