[ Real World Gatherings | Ludum Deals | Warmup Weekend (Games) | MiniLD #53 | Wallpaper (1) (2) (3) | Mailing List ]
You connect platforms from point A to point B to get the little cubes where they need to go.
Check in-game help for more info on how to play.
If you have trouble building score, try building a bridge loop to stack up some easy points!
Downloads and Links
Ratings
#56 | Audio | 3.75 |
#180 | Graphics | 3.78 |
#266 | Innovation | 3.54 |
#272 | Mood | 3.33 |
#485 | Theme | 3.35 |
#847 | Overall | 2.92 |
#950 | Fun | 2.58 |
#1426 | Coolness | 45% |
Comments
@DrCicero, I added a note about that in the description, it seems I have a habit of creating games that are way too hard for newcomers...
This is actually pretty cool once you figure it out. Was very confused at first, but the trick is to look around (using right click) for the other planet that you're supposed to transport the dudes to.
Graphics and Audio are amazing!
Aw man the visual design looks real good.
A bit difficult to "get" the game.
But after a few tries i'm there...
Tough to get into, but once the mechanics make sense this is a beautiful game.
The right click to pan in the web browser is a bit hard to use since I manage to bring up the context menu in my browser sometimes (which messes quite a bit with the interaction). Also I think a mini map of the game world and a first level where the start and goal is just one bridge away would be enough to get one going (... and then ramp up the difficulty + explaining the bridge loop trick at level #5 or something).
Also I thought that the green arrows in the corner where some kind of decoration at first and that the bridge decay/pixel dissolve was a texture mapping glitch. An idea I got would be to replace the bridge graphics with a line of those (floating) green arrows (repeating like <<<<<)... I think that would have looked a lot cleaner and kept the tight abstract style even more streamlined.
Very good game with lots of potential for expansion when you grasp the mechanics. It just need some more trimming and user testing :)
I like the clean and abstract graphics a lot. Took a few plays before understanding how it works (right click to move was tricky to figure out, I guess I didn't read the help text well enough). Hardest thing is that those cubes can choose to stay on the planet and not use the bridge.
Pros: Very nice graphics and good audio! And once i got the hang of it it was quite fun. =)
Cons: A bit confusing
Like others have said, this took a little time to understand what was going on. I think it hurt me more, since I'm on a laptop and the rightclick to view the world is pretty clunky with a touchpad (I didn't hold that against you score-wise though, I could easily have used a mouse). I like the audio and animations. I think with some tweaking on the starting credits and positions of planets this could be a very nice puzzler.
Beautiful audio and lovely clean graphics. The gameplay itself was great if a little buggy at times. Also, I think a lot of the levels generated seemed to be impossible to complete (takes more than 30 to build the first bridge, for example)? Still, a fun experience with loads of potential.
Pretty colours and sweet music! :)
I experienced some mouse movement lag, other than that it felt like a solid entry. I began by just building bridges on the start island, I'm not sure that was meant to be possible?
Hi there. Interesting abstract approach to lemmings-like. I found it tricky to build suitable bridges, often had to restart to get something playable. After right-clicking for the pan/move camera, I found that the bridge building was broken (on Chrome/W8.1). Nice sounds as well as graphics.
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I dont get it? You just have way to less score to build more than one bridge? Even if i sacrifice some and get to, say, the fourth planet, then the first bridge decays and some are strandend and i have no score left to build the rest...
Any Introductionary Help (besides the help)?