Ludum Dare 30 — August 22nd-25th, 2014 — Theme: Connected Worlds

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by ENDESGA - 48 Hour Compo Entry

YYC Version was compiled with the YoYo Compiler. If this version does not work, please try the Alt. version!


Use the rift to switch between the 3 worlds.


Try to finish the puzzles, and get to the end :D



p.s. This game was made in 10 hours. So there aren't too many levels. I will work on this after LD :D

Downloads and Links




ENDESGA says ...
Aug 24, 2014 @ 9:48am

LEFT ARROW - Move Left
RIGHT ARROW - Move Right
'X' KEY - Action


oranebeast says ...
Aug 25, 2014 @ 4:28am

Great minimalist title and minimalist graphics but the game didn't seem to launch. :(

ENDESGA says ...
Aug 25, 2014 @ 4:30am

Really? I'll try to export it through a difference system :)
I'll upload the link in a moment!

ViliX says ...
Aug 25, 2014 @ 4:31am

Nice title :) It's nicely polished. I like it.

Jupitron says ...
Aug 25, 2014 @ 4:31am

Amazing! Loved it! Hope to see it finished!

Aug 25, 2014 @ 4:32am

Really nice concept. I hope to see more levels added!

shatterhand says ...
Aug 25, 2014 @ 4:33am

I can't remember which color is what, but the "Middle gravity" world exists for what? It didn't seem needed at all.

Well polished, shame it's so short and easy :)

ianh says ...
Aug 25, 2014 @ 4:34am

Really satisfying mechanics! The stomping is spot-on.

ENDESGA says ...
Aug 25, 2014 @ 4:42am

Thanks everyone!
I'm going to definitely work on this after LD!

ENDESGA says ...
Aug 25, 2014 @ 4:52am

@shatterhand the red dimension would be used for later levels :D

lambomang says ...
Aug 25, 2014 @ 4:59am

That was actually pretty cool. Would love to see an extended version of this with more levels and more complex puzzles :D

CogentInvalid says ...
Aug 25, 2014 @ 5:07am

I loved the juiciness and smoothness of the controls. The puzzle mechanics were introduced at a good pace, and the box-stacking reminds me a little bit of Block Dude, the 3rd-best game for the TI-84 series of handheld gaming consoles/school-required calculation devices.

monsterkillu says ...
Aug 25, 2014 @ 12:14pm

Game mechanics works cool ... Changing of color was not helping me to understand the change of gravity, i think remembering color is hard. Some sort of indication of gravity (arrows going at a particular speed in BG) might have helped ...Nice game though

Aug 26, 2014 @ 3:20pm

This was really fun. It left me wanting more. Well done for 10 hours.

dunin says ...
Aug 28, 2014 @ 5:45pm

I like this little guy.
Gravity could influence box too (like in Quantum Conundrum)...

ENDESGA says ...
Aug 29, 2014 @ 4:01am

It does influence the box :) But only to a realistic scale. I.e. the box isn't gonna float around :P

KingBolonzo says ...
Aug 29, 2014 @ 7:44pm

good game could be fun you get some more work in

elefantopia says ...
Aug 31, 2014 @ 3:18am

Took a bit for me to figure out what the colors meant, but a nice game.

dancingmad says ...
Sep 1, 2014 @ 10:31am

I love this kind of game.
Great potential, we'd like to see more levels :)

RaycoSantana says ...
Sep 1, 2014 @ 10:31am

nice game! love the minimalist graphics!

Rehacked says ...
Sep 2, 2014 @ 5:53am

Really a good game but theres a lack of level design it could be more levels and harder ones anyway really good and soft movements.Very good game for 10 hours :)

Sep 5, 2014 @ 6:58pm

This was short but very cool, the mechanics were satisfying and the puzzle element was nice. Using the higher gravity to break through the glass was brilliant

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