Ludum Dare 30 — August 22nd-25th, 2014 — Theme: Connected Worlds

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by rex64 - 48 Hour Compo Entry

Movements: [LEFT] and [RIGHT]
Jump: [X] or [SPACEBAR] (you can press jump in midair to perform a double jump)

Lemme now if everything works correctly!
Any suggestions are more than welcome!

Downloads and Links




handkor says ...
Aug 25, 2014 @ 4:35am

I was impressed when I hit the first set of bricks allowing me to change the progress of each squirrel. Very nice mechanics.

pjimmy says ...
Aug 25, 2014 @ 9:07am

nice game :)

Artamus says ...
Aug 25, 2014 @ 9:10am

Nice game! Congrats.

PeerPlay says ...
Aug 25, 2014 @ 9:10am

Good game, challenging puzzles, the sound though was getting boring after a few minutes.

OadT says ...
Aug 25, 2014 @ 9:11am

Nice game! Makes fun, but I recommend to add some checkpoints next time :)

Njord says ...
Aug 25, 2014 @ 9:13am

At first I thought de-synching your squirrels by having one remain stuck on a block was a bug, then I understood I actually needed to do that in order to progress ! Pretty fun :D I didn't get to the end though, got stuck ... But that's just my lack of patience ! Very nice game !!!

Kedume Bits says ...
Aug 25, 2014 @ 9:31am

Nice concept. Reminds me to the Chronos Twin game for the Nintendo DS.

ninjascript says ...
Aug 25, 2014 @ 1:57pm

Those buzzsaws! It took me a couple of tries before I realized I could split my squirrels up. Nice job :)

Donar says ...
Aug 25, 2014 @ 2:01pm

Nice Game! I walked against a wall to get some distance between the two squirrels and therefore make my life easier ... then I realized that some parts are impossible to do this way, so I head to go back and change the positioning again.

Aug 25, 2014 @ 2:10pm

Took me a moment to realize I can use the blocks to adjust the squirrels movement, pretty creative game!

I think some collisions like the sawblades are bit brutal and could be adjusted.

Donutttt says ...
Aug 25, 2014 @ 2:41pm

I had a similar idea before the jam started and thought naaaaah that;ll never work... turns out it does! Had loads of fun with this one, really well put together, gratz.

Amvere says ...
Aug 26, 2014 @ 2:47am

Nice game! There are some really challenging sections.

MaesK says ...
Aug 26, 2014 @ 9:04pm

Nice work, I was confused when both squirrels lost synchronization, but eventually it got fixed by losing them to the spinning wheel, so it turned fine... I guess. Poor squirrel.

Pesty says ...
Aug 29, 2014 @ 7:17pm

Nice game, the collision detection is a bit iffy when trying to avoid obstacles

KingBolonzo says ...
Aug 29, 2014 @ 7:17pm

if u start out moving top squirrel falls thru level but i gotta give it up for retro gaming never seen atari type game in a while good job pretty fun

Pesty says ...
Aug 29, 2014 @ 7:17pm

Nice game, the collision detection is a bit iffy when trying to avoid obstacles

eott says ...
Aug 29, 2014 @ 7:21pm

Nice game, it has surprising depth due to the "progression shift" mechanic. As others I first thought that's a bug, but it's a feature alright.

puppymythril says ...
Aug 31, 2014 @ 6:57pm

Had trouble with the buzzsaw collisions, even after making each squirrel move differently I'd still end up hitting it. Nice idea though.

mrexcessive says ...
Sep 1, 2014 @ 7:30pm

Hi there. Like the design and implementation. Nasty metal things.

egor-idiot says ...
Sep 15, 2014 @ 7:08pm

Crazy squirrels %)

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