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Update: Added a link above to a short howto about connecting Unity and Twine and a link to the source.
Story:
Take on the roles of H and G, two scientists and former colleagues as they try to make sense of how the world is changing and darkening around them. Did they cause it? Can they stop it?
Controls:
Just click through the story in the text, click the arrows when they appear to move around (when the web player has focus you can use the arrow keys to move if you want).
NB! Don't use your browser's back button, it'll mess up your progress in the game and get all sorts of weird results.
---
It's mostly an experiment trying to get the Unity Webplayer and Twine to play together. My first time using Twine, and my first attempt at Interactive Fiction.
I only had a few evenings to work on it so the story was a bit rushed. Basically it was supposed to tell two parallel stories, with the same themes coming up in two different but connected 'worlds'. Dealing with fluid perceptions of time and reality. And obviously the whole Unity+Twine thing is about connecting two worlds! (see what I did there?)
Think of it as a choose-your-own-adventure with interactive illustrations... or something.
The Twine+Unity stuff seems to work like a charm, but it did take some head scratching to get it all to run smoothly. Please let me know if anything breaks!
Since this was made specifically for the web player I'm afraid I can't upload any other versions.
(It's only a jam entry because I didn't have enough time)
Wish list:
- Sound and/or music would add a lot to the game. And should be simple enough to add inside the Unity part.
- I planned some actual puzzle elements, but I couldn't get them to work right before the deadline.
- The second chapter was written in the last hour, it doesn't work nearly as well as the first.
I may add a quick post-jam version within a few days. At least I hope to take care of the worst rough edges :)
twinery.org
unity3d.com
Downloads and Links
Ratings
![]() | Coolness | 100% |
#68 | Innovation(Jam) | 3.78 |
#104 | Mood(Jam) | 3.73 |
#176 | Overall(Jam) | 3.53 |
#204 | Theme(Jam) | 3.55 |
#352 | Humor(Jam) | 2.48 |
#356 | Fun(Jam) | 3.08 |
#439 | Graphics(Jam) | 3.25 |
#625 | Audio(Jam) | 1.89 |
Comments
Very gripping game. very engaging :) great job on connecting Twine with unity. and an awesome story as well :D
The second Twine+Unity game I've played this LD. Really interesting combination that I never knew was possible. I agree about the second bit not working though, and it is terribly maze-like which is always worrying. The first section has promise though.
Very nice. Although, I was left on a bit of a cliffhanger. What was this experiment?
This is probably the best use of the theme i have seen so far! Amazing work
Wow, I love it! Awesome art style on the train, and good storytelling!
Dang super cool! Loved that the links interacted with the game scene. :) Would really be great with some audio.
Oh my ... All that labyrinth to find a fridge xD ? Just kidding, the game is very old school but I felt the work you put in there. Too bad there are no sounds or musics, that would have brought even more depth to the game.
Very nice! We released a game recently on Steam that also uses Twine along with Unity. I'd link it here, but that would seem like shameless plugging. :P (but umm, yeah, it's called The Maker's Eden)
The "GUI" is great meaning the text and the graphics being separated. This is also a fun and Immersive game. Love It.
Nice simple point-and-click interactive fiction. The overall presentation is good: smooth graphics, and nice writing style.
The story felt fairly linear, and I played through a second time to verify this. Linearity is expected for a jam game though.
I can't say I understood much of the details of the story. What kind of experiment was going on? Why was the world "dark"? What manner of connection did G have with H? Was the briefcase real, or just symbolic?
Anyway, it's a neat little game.
-- Tommy
To JoeEliTommy and anyone else wondering: I only have a very vague idea about the story myself. I wanted to put in a little more to tie it more together, but I spent all the time just getting the game to work :) At least now I have a little framework for making similar games in the future.
So, another Twine/Unity game.
Interesting.
Have I missed something on this fusion somewhere.
Good graphics.
I loved this... The story kept me on the edge of my seat and the lack of music actually made it terrifying for me for some reason. The movement scheme added to that. I was expecting to turn around and find something terrifying behind me at some point, after that quote you put at the start. Very, very atmospheric. Well done.
This was very cool. I loved the mixture of Twine and Unity - that worked really well. The story was well written and the art was great, but I wish there was audio to really set the mood. Good job!
What a strange thing. I like it.
The super low fi graphics are very charming on the train.
The controls don't really feel like a good fit for the larger maze-ish area.
Great combination of Unity and twine though!
Too bad there's no music.. or better yet, ambient sound would set the stage well I think.
Great writing, I felt immersed in the story, and then that maze surprised me and made me change my mind about the score, as now I could see the connection with the theme. However with audio it would have been even better. Great work!
Hi there. Impressive combination Twine and Unity. Only the second one I've seen so far. Nice movement and discovery in the Unity part. Like the running train trees animation. Good job!
I enjoyed it ! I thought I was lost but... I was not ;)
Good story ! ;)
Very good entry, I love the crazy plotline and the half nightmarish atmosphere. Great job!
I love the imagery, very effective story telling. I really enjoyed it, nicely done.
Very good story telling. I also like the idea of mixing a text adventure with these dungeon crawler like bits. A bit of sound would have been cool though. Also the ending was a bit abrupt. Overall, awesome work!
I really liked the graphical style! Great use of simple shapes.
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Very cool game, fits the theme really well. I like how you have the text not part of Unity Web Player. Great atmosphere too.