Ludum Dare 30 — August 22nd-25th, 2014 — Theme: Connected Worlds

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by RadioLemon - 48 Hour Compo Entry

Play as the Legendary Hero of Sound, and save the City from the feared Silence and the evil Noise!

Timelapse of it being created:

Check the manual to see how to create your own gameplay!

I learned a good deal from this, I'll write a post-mortem tomorrow.

My brother joined the compo too, here is his entry:

Downloads and Links




Greg Klein says ...
Aug 25, 2014 @ 2:55am

I encountered this bug when running the game on OS X 10.10 (Yosemite) and using the Jar Launcher. I'm guessing there might be a better program to use. I haven't used Macs in a while.

Greg Klein says ...
Aug 25, 2014 @ 5:48am

Never mind. Apparently, OS X doesn't include JRE. Forgot to install that.

modwizcode says ...
Aug 25, 2014 @ 3:22pm

It ran fairly slowly under Ubuntu 14.04 on my i5 laptop, too slow to really play it.

Bozwellox says ...
Aug 25, 2014 @ 4:39pm

I liked the idea but feel it could have been executed a bit better. The game is fairly basic and it gets boring after a while, the graphics and sound are ok and fit their purpose but could have done with a bit of touching up

modwizcode says ...
Aug 26, 2014 @ 4:25am

I just played it again on a older laptop running under windows. Works much better, I find the sounds hilarious.

varun says ...
Aug 30, 2014 @ 2:22am

Charming sound effects!

Aug 30, 2014 @ 2:52am

Ran pretty slowly making it hard to figure out.

rantt says ...
Aug 30, 2014 @ 2:54am

Sounds were pretty funny.

samooJAM says ...
Aug 30, 2014 @ 3:05am

Cool that you allow players to create more content. Art could be more polished but it works. Good job!

Scipio Xaos says ...
Aug 30, 2014 @ 3:36am

The game started off running very, very slow. Then, after the first WAIT command it crashed trying to get a sound file. It seems to be a similar error to what happened in another Game entry on here: Saving Gray. It's complaining about not being able to get the sound file or open the line for playing audio. Maybe you can speak to the team who worked on Saving Gray to see how they solved their problem..

But, other than that, I liked that you included instructions for making your own maps and configuring the game. Looked pretty cool. Now if only the FPS wasn't terrible. :P

Ted Brown says ...
Aug 30, 2014 @ 3:43am

Crazy cool concept! I had a few difficulties understanding which icons meant *silence* or *noise*, as well as coming up with strategies, but it made me smile. Job complete. :)

Chaoseiro says ...
Sep 1, 2014 @ 3:52pm

I didn't understand the concept very well, but I liked your SFX :P

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