Ludum Dare 30 — August 22nd-25th, 2014 — Theme: Connected Worlds

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Bouncy Box

by rqbrt - 48 Hour Compo Entry

For my second Ludum Dare, I made a simple yet challenging platformer. You play as a box that bounces and rotates around. The goal is to start on the green tile and get to the blue tile while avoiding the spikes. Each level (there are 6 levels) has two dimensions that you have to switch in and out of in order to complete the level. I kept the art pretty minimal because I am terrible at drawing. The menus are also pretty bland because I didn't spend much time on them, but other than that I had a lot of fun making this game!

I made this using Libgdx so it should work for Mac/Linux, but I only tested it on Windows.

Downloads and Links




Logan says ...
Aug 27, 2014 @ 12:31am

Kind of a neat concept, but the physics-based movement doesn't really do the game any favors. I think something more platformer-standard would have been a better fit for a game that requires such precise movement.

I had to give up at level 5.

Nooner Bear says ...
Aug 30, 2014 @ 5:58pm

Pretty decently fun, but felt odd at times.

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