Ludum Dare 30
Wheel of Life - Sverik - 48 Hour Compo Entry
Spring, summer, autumn, winter. Seasons change and so does gameplay. Move from season to season to find your way to temporal singularity. Or is it nirvana? Who knows.
How to run: java -jar wol.jar
Controls: left-right arrow keys to move, up arrow to jump.
* Platform challenge, find your way to the centre
* Seasons affect gameplay
* Radial movement in four directions
* Imperfect collision detection (buggy and slow, but gets the job done)
* Colourful background
* Colourful character
Would be nice to have, but time seems to be running out:
* Extending gameplay, branching maze, essentially more platforms to jump on
* Optimising collision detection (walls shouldn't be sticky or penetrable)
Goals too far to reach:
* Moving platforms
* Textures, sprites etc
* Environmental particle effects
* Smooth gameplay
Sourcecode is included in the jar file.
A post-competition port to Android is now also available. The port was not done solo, so that's why it does not comply with competition rules.
You must sign in to comment.
IMPORTANT NOTE: If you want to place in the final results, you NEED votes. The easiest way to get votes is by rating other games. Judging lasts for 3 weeks following the end of Ludum Dare. For best effect, rate 20 games as soon as possible. Rating more games is encouraged.
MORE TIPS AND DETAILS AT THE BOTTOM OF THIS PAGE
TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.
NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.
PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.
MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up.
MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.