Wheel of Life - Sverik - 48 Hour Compo Entry
Spring, summer, autumn, winter. Seasons change and so does gameplay. Move from season to season to find your way to temporal singularity. Or is it nirvana? Who knows.
How to run: java -jar wol.jar
Controls: left-right arrow keys to move, up arrow to jump.
* Platform challenge, find your way to the centre
* Seasons affect gameplay
* Radial movement in four directions
* Imperfect collision detection (buggy and slow, but gets the job done)
* Colourful background
* Colourful character
Would be nice to have, but time seems to be running out:
* Extending gameplay, branching maze, essentially more platforms to jump on
* Optimising collision detection (walls shouldn't be sticky or penetrable)
Goals too far to reach:
* Moving platforms
* Textures, sprites etc
* Environmental particle effects
* Smooth gameplay
Sourcecode is included in the jar file.
A post-competition port to Android is now also available. The port was not done solo, so that's why it does not comply with competition rules.
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