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You are exiled to a sinister Realm, in a war where criminals are just fodder for the unknown - can you survive?
Exiled to the Beyond is a tactical turn based game where resources are limited, troops go mad, and you make do with what you might get from the other side.
NOTE: Webplayer is Unity3D BETA! Try the stand-alone downloadable versions in case you can't load it.
TIPS:
- You can select 'Roles' when standing on a tile with stuff on it (become a guard by pickup up weapons, become a builder by picking up a Hydrofarm prefab, etc.
- Madness cannot be stopped. Minimize the effects by rushing, or pushing on with fresh, not so mad, exiles when one goes mad.
- One exile eats one foodstuffs per turn, a Hydrofarm produces 5 food when worked by a group of exiles, a group can stock up 20 foodstuffs for travel. (food reserve)
- Fences and walls are easy to set up and protect your farms and exiles - the Madmen cannot rush through!
- Laser Rifle are gold. They give you and surrounding exiles hope of survival, and zap units fast. (see 'Attack' button when equipped with them)
Downloads and Links
Ratings
![]() | Coolness | 73% |
#77 | Mood(Jam) | 3.82 |
#298 | Innovation(Jam) | 3.18 |
#298 | Audio(Jam) | 3.25 |
#313 | Theme(Jam) | 3.32 |
#374 | Overall(Jam) | 3.24 |
#382 | Graphics(Jam) | 3.38 |
#448 | Humor(Jam) | 2.26 |
#607 | Fun(Jam) | 2.61 |
Comments
@machabit : Prevent madness? No. You can slow it down though by having weapons, or being close to someone with weapons. They give hope. And a chance. ;)
Awesome atmosphere and graphics! Creepy noise things too!
Embrace the madness!
Impressive! Took me a while to figure out how to do anything, but that's probably because I didn't read all the instructions :) Nice graphics and music!
Creepy music and athmosphere. It was not completely clear what to do. I did some exploration, some Gardening, some Building, but followed no real goal...
Well I could wander around with my exiles, kill some red men with lasers & build tons of fences around my portal. I tried to bring food to my scout exiles, but when i drop it on the floor all the scout can do is taking and not fill up foodstock. I encouter few ennemies and didnt feel the urge to build defences. I gave up before I found the other portal mostly because the control are a bit repetitive. I wish I could give some waypoint to a unit so I dont have to move it each turn.
A lot of work done here in terms if depth. Great job, solid entry!
Apart from UI and controls, that's a very impressive game :)
Atmosphere is great!
Very impressive to see a working turn based strategy game.
Getting the rules and user interface and the abstraction needed for the hex movement, all in the LD timeframe is pretty crazy. I think I got the hang of it after a little bit. It would be great to see a video walkthrough of a little of the game play, just to find out if I'm overlooking anything.
Anyway, very cool. Awesome Job. :)
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Cool game, very creepy and atmospheric. Is there a way to prevent madness? Just rush for the enemy base?