Ludum Dare 30 — August 22nd-25th, 2014 — Theme: Connected Worlds

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Planetoid Pilgrim

by defacid - 48 Hour Compo Entry




EDIT: Fixed the .exe to be single runtime rather than an installer for ease of access.

EDIT2: I forgot to put this in the controls earlier, but press "R" to restart the game.

Downloads and Links




pirate-rob says ...
Aug 25, 2014 @ 3:36pm

*V-Potential spoilers-V*

Was fun, but I'm not sure there was anything to do once you killed everything. Which I suppose might be the moral of the story?

defacid says ...
Aug 27, 2014 @ 12:25pm


That's exactly it. If you give the player the option to shoot, and something to kill, they are predisposed to kill. The very valid option to NOT kill is not entertained. There's also the angle of killing everyone, or isolating yourself from others, leaves you alone and the lack of an end state entertains the idea that you will continue to exist in either isolation or surrounded by others.

I've lived a good portion of my life sitting by myself in crowded rooms by choice. :P

43iscoding says ...
Aug 27, 2014 @ 12:50pm

Physics, graphics and mood overall is brilliant. Game feels really solid!

ryguydavis says ...
Aug 27, 2014 @ 1:03pm

I like this a lot for what it is, but sadly it isn't very much yet. I would love to see what you have after a few more days of work. The visual style and movement were fantastic. Unfortunately there just wasn't much to do yet. I also noticed that once you killed all the little creatures nothing seemed to happen and it just felt like a big empty room. Again, I would love to see this after more work.

JNyknn says ...
Aug 27, 2014 @ 1:04pm

Nice graphics and design. Some kind of help screen would have been nice, I couldn't completely figure out what I was supposed to do.

Kuchalu says ...
Aug 27, 2014 @ 1:11pm

Really love the art style. Awesome game! Well done.

fleegle2000 says ...
Aug 27, 2014 @ 2:19pm

This has some real potential. It took me a little while to figure out what I was supposed to do, but once I got used to the controls and the way the player character moved, I quite liked it. I hope you'll continue working at it, I look forward to seeing more.

TheExGenesis says ...
Aug 27, 2014 @ 2:19pm

Looks super pretty!

ajayajayaj says ...
Aug 27, 2014 @ 2:38pm

Awesome Game! Very interesting and fun idea.

TheExGenesis says ...
Aug 27, 2014 @ 8:13pm

Can't find anything to kill, though

defacid says ...
Aug 27, 2014 @ 10:33pm

Try pressing "R" - you might have spawned worlds that have little to no life.

Scott Baker says ...
Aug 28, 2014 @ 1:43am

Nice game. The pull of gravity from far away planets that you can't see was satisfying.

mrexcessive says ...
Sep 1, 2014 @ 2:28pm

Hi there. Interesting looking pixel art. Like the gravity. Shoot (LMB) doesn't seem to work at all (Chrome/W8.1)

Kiwiboi says ...
Sep 7, 2014 @ 7:46pm

Very interesting! The exp and lvl meter made me shoot everything unfortunately, they were cute and didn't hurt me but I thought leveling was the purpose :( Then I read the description. Lovely entry.

Markavian says ...
Sep 7, 2014 @ 7:46pm

The only thing I don't get, is why separate mouse buttons for aiming and firing? I found it easier just to hold both left and right mouse down to fire because it was too confusing. Nice movement and interplanetary mechanics, I liked the surface details.

Sep 7, 2014 @ 7:59pm

Well done mechanics, I killed some little bugs or something after some time of vagrancy around three planets. After your explanation I understand the game a little better though! I like the option not to kill, but I feel there is something missing in gameplay terms.

defacid says ...
Sep 10, 2014 @ 1:16am

After playing my own entry via web for a bit I realized why you guys are so confused about the aiming - the laser isn't being drawn in the web version! I am going to look into whether or not I'm allowed to fix that (which I should be since it's a port and I'm not modifying the gameplay from the original.)

I will get to playing and commenting on the games from the most recent commenters in a bit.

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