[ Real World Gatherings | Ludum Deals | Warmup Weekend (Games) | MiniLD #53 | Wallpaper (1) (2) (3) | Mailing List ]
Created by Sam Giddings and Erwan Stievenard
With thanks to John Roberts
For Ludum Dare 30
Sam 'Skiddings' Giddings & Erwan Stievenard
Story:
The Event has split the world into two dimensions.
Half the world's population in each.
The Event has separated lovers, family and friends
This is a story of two people who seek a way to be together again
Goal:
Work with yourself (or a friend!) to navigate the maze and puzzles
Collect bonus gems! 3 for each player
Three control styles are available:
Keyboard, Controller, 2 Controllers (buggy)
Press 'Space bar' to cycle between styles
Controllers should be automaticly detected (buggy on web)
Go Back To Main Menu / Exit Game
ESCAPE
Move left person:
Keyboard: WASD
Single Controller: Left Analog Stick
2 Controllers: Left Analog Stick on first controller
Move Right person:
Keyboard: Arrow keys
Single Controller: Right Analog Stick
2 Controllers: Left Analog Stick on first controller
View Connections:
START (on controller)
X on keyboard
Hint:
Some objects are still connected to both worlds.
Use the 'View Connections' button to see the links.
NOTES:
Completely lacking in sound :(
Have some ready to go, just not put in yet.
Will do a post jam build.
Made with Unity.
All programming and additional art by Sam Giddings (Skiddings)
'Lead' Artist Erwan Stievenard
Additional Sound effects (unused) by John Roberts
Some Unity standard assets and samples used.
Tools used:
Unity
Aseprite
Pickle
Gimp
Erwan created a load of art assets that I wasn't able to include in the end. I hope I can use them in a post jam build.
Mac and Linux versions untested!
Fixed a bug with triggering loading the ending during the submission hour. I don't know if that counts as breaking the rules...
Fixed the game breaking physics bug (due to my older version of unity).
No source with this, sorry guys.
Downloads and Links
Ratings
![]() | Coolness | 92% |
#61 | Theme(Jam) | 3.87 |
#280 | Overall(Jam) | 3.37 |
#289 | Innovation(Jam) | 3.19 |
#344 | Fun(Jam) | 3.10 |
#390 | Mood(Jam) | 3.07 |
#413 | Graphics(Jam) | 3.31 |
#498 | Humor(Jam) | 2.11 |
#633 | Audio(Jam) | 1.79 |
Comments
Cool concept and unique feel. I also really appreciate the effort to set everything up so well for the player (we could have taken a page from your book with our game). Different control options was also a nice touch!
Hi all,
I've fixed the issue with the physics.
Turns out the sliderjoint2d was buggy in older versions of unity and I was accidently exploiting that bug.
I've now fixed it to use the 'proper' way.
Please let me know if you have any other issues running the game!
- Sam
Parallel universe Sokobon with an emotional context...nice concept!
Hiya, I loved the theme's usage here and the graphics (though one of the characters could do with a walking animation :P). Sound would have added a lot to the atmosphere, but even as it stands it's a very cool little puzzle game. Kudos!
Already seen the game with exact same gameplay, but your implementation is way too better :)
Really nice implementation. Puzzles that you need to think about
A nice puzzle game! Very well designed mechanic and awesome level design! The game made me think to solve the puzzles without being overly annoying. Some audio would have been nice. Well done!
Nice puzzles, good atmosphere and pleasant artwork... looking forward to seeing more of it with the post-jam build!
I'm terrible at puzzle games, but this one is really well done. Nice touch having the various control options and recognizing my gamepad right away :)
Great puzzle game to me. Unfortunately I got into situation where I couldn't continue any way forward and at that point it would be nice to have some small undo command there. It was pretty long way from the start of the game.
Very nice. I played this by myself, so it's quite hard to control two characters at the same time.
Neat! It was really mind-bendy at times, but then again, I tried to move both characters at the same time. Would like to have had a friend around at the time and try it coop. Good job!
Great use of the theme. Graphics could use some work, I missed a walking animation for the characters. The Linux version works, but it doesn't detect controls automatically.
Hi there. Like the two-person blocked maze puzzle design. Like the graphics. Shame no sound. Good job!
This game is one of the best games i played so far. it needs some polishing + a soundtrack and its a finished product. Like the usage of colors and the level design. I rated it high... realy high :) Nice job!
nice puzzle game.. like the art as well
it's missing some nice moody music
Loved the art and concept. It felt rewarding when working as a team. Great entry!
Very nice concept and actually a fun puzzle game to play. Great job :)
The game was interesting and the puzzles simple but enjoyable. I wonder however about the use of the doll and of the crystals. The game would have been much greater with music too, to set the mood.
Also, it was difficult to control the left character because I have an azerty keyboard.
Good game.
Pretty nice game! Good graphics and a very interesting gameplay.
Although you didn't put sound and perhaps other stuff, it's a great work.
If you make a post-compo version, I would like to play it :D
Cool puzzle game. I like the artwork and the contrast between the snow and the greenery is nice. The snowflakes are a nice detail too. Also interesting that the character's hair and clothes are color themed to their side of the world. :D
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Hi there. I played it and it seems that the pushing physics bugs out on me consistently. This happens when you push two statues.