Ludum Dare 30 — August 22nd-25th, 2014 — Theme: Connected Worlds

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split world

by zeoverlord - 48 Hour Compo Entry

You stumble upon an ancient world that has split in two, navigate the world by jumping between the two.

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christopf says ...
Aug 27, 2014 @ 7:46pm

haha, i like your commentary at the end. indeed its playing more like a tutorial level but it already works. maybe some moving entities could make it somehow more difficult?

Aug 28, 2014 @ 12:30am

Good use of the theme! The portal at the end was a little precise but I eventually got it.

dook says ...
Aug 31, 2014 @ 12:06am

Pretty neat little concept. True that it plays just like a little instruction, but I feel it'd need something more to the puzzle for it to be engaging for more leves. Perhaps some simple crate pushing puzzles? :)

Aglavra says ...
Sep 4, 2014 @ 7:38pm

The game doesn't start and shows several "vertex shader compile error" error messages. (Windows 8.1)

Stan Sypek says ...
Sep 7, 2014 @ 1:58pm

Doesn't start for me as well with vertex shader errors. Can't rate. (Windows 7 Ult 64 bit.)

jprogman says ...
Sep 10, 2014 @ 4:05am

This is a nice idea for a puzzler. It does need more objects to keep the game fresh. Good work!

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