Ludum Dare 30 — August 22nd-25th, 2014 — Theme: Connected Worlds

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by syawqy - Jam Entry

arrow keys
z - to switch world
enemy drop coin
collect coin in other world
you need coin to stay alive
enemy can't harm you in other world

engine = unity
music generated with cgmusic -

Downloads and Links




mrexcessive says ...
Aug 25, 2014 @ 3:12pm

Hi there. Liked the look and feel. Pretty hard for me. Nice harsh edge to everything.

JNyknn says ...
Aug 26, 2014 @ 11:58am

Nice game, but you should add Game Jolt API features (like leaderboards) to make the game more addicting.

elkiwydev says ...
Aug 26, 2014 @ 12:30pm

The basic idea is good..But you should have come up with a more elaborated idea..Like the bullet can still kill you even if you switch or something to add at the gameplay

Literal Games says ...
Aug 26, 2014 @ 12:59pm

Funky music and nice fast pace!

lion123 says ...
Aug 26, 2014 @ 5:08pm

Nice one, but needs more variety

handkor says ...
Aug 27, 2014 @ 12:40am

The music really hits you, it's great.

Dans17 says ...
Aug 27, 2014 @ 12:57am

Nice short game, like the mood

ChuiGum says ...
Aug 27, 2014 @ 5:25am

Very innovative, awesome job!

43iscoding says ...
Aug 27, 2014 @ 7:56am

Idea is interesting, but you can actually play this one without even switching the worlds!

Red text color seems ultra aggressive and hurts eyes, you should have lower saturation/brightness a bit. Default sound volume is also too loud. Some minor tweaks will make your game way better :)

Nooner Bear says ...
Aug 28, 2014 @ 1:43am

I was about to write a review saying it felt like just a decent, basic space shooter, but then after hitting Z I saw there was a neat balancing strategy involved. Basic, but neat overall.

jukimv1986 says ...
Aug 29, 2014 @ 4:18pm

Very addictive! Would be good to see further levels. great work!!

Sunflower says ...
Aug 30, 2014 @ 8:15pm

Basic idea, decently applied, but I wouldn't call that a pinnacle of human creativity. Also, I'd prefer if the soundtrack's main instrument wasn't so loud compared to the others (and to the game sounds too).

skiddings says ...
Sep 14, 2014 @ 1:46am

Fun game, but would work better if you could more easily tell where the enemies are when in the other world, I kept switching back only to instantly die.

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