Parallel Worldsby jprogman - 48 Hour Compo Entry
You are in a labyrinth, finding the exit. You'll find portals where they take you to different worlds.
Use the arrow keys to move around. You might need to use UP to JUMP later on.
Some hints (shorter version!):
1) Each world has a gold key & a white key.
2) Find the worlds' gold key to access portals.
3) Find the worlds' white key to open a new portal near it.
4) Portals share the same coordinates across each world.
5) Portals warp you in this order: world1, world2, world3, world1, etc.
6) Try re-entering portals.
7) The worlds have the same sized map.
1) Every world (three in total) has one of each key: a gold key and a white key.
2) Gold keys are needed to have the portal take you to a different world. The number indicates the world that the key belongs to. Find the gold key in the same world you are in to access portals.
3) White keys will create a new portal in the same world with that key. The number indicates the world that the key belongs to. So when you get a white key in one world, try to find the portal that just appeared in that world.
4) Generally, a portal will appear at the same spot across every world. However, a portal may only be in one world, but entering it will bring the portal with you to the next world.
5) A portal will take you to each world sequentially. So, starting in world 1, all portals take you to world 2, then all portals take you to world 3, and all portals in world 3 takes you back to world 1. Therefore, the rotation goes like this: world1...world2...world3...world1...world2...
6) Try entering the same portal more than once. You might find something!
7) The map dimensions for each world are the same and every rooms are used in each map. So if you know the dimensions, use that as a hint to explore each and every rooms.
Good luck finding the exit!
Downloads and Links
You must sign in to comment.
IMPORTANT NOTE: If you want to place in the final results, you NEED votes. The easiest way to get votes is by rating other games. Judging lasts for 3 weeks following the end of Ludum Dare. For best effect, rate 20 games as soon as possible. Rating more games is encouraged.
MORE TIPS AND DETAILS AT THE BOTTOM OF THIS PAGE
TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.
NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.
PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.
MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up.
MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.