[ Real World Gatherings | Ludum Deals | Warmup Weekend (Games) | MiniLD #53 | Wallpaper (1) (2) (3) | Mailing List ]
If the protal is in reach of your freinds, they will go in which save them and you can find the next ones in an another level.
Over time the portal around you will shrink and you may let it fall, so you have to restart from last checkpoint. To prevent that you have to collect other shrunken portals. But keep in mind you will see them only outside of your own portal.
Controls:
Arrows -> Moving
Enter -> Respawn
A + Esc -> Exit
Tools:
- Java
- Libgdx
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Created by staxx6, kinxz, datajam
Downloads and Links
Ratings
![]() | Coolness | 52% |
#292 | Theme(Jam) | 3.37 |
#316 | Innovation(Jam) | 3.15 |
#392 | Graphics(Jam) | 3.37 |
#449 | Audio(Jam) | 2.88 |
#561 | Mood(Jam) | 2.76 |
#576 | Overall(Jam) | 2.93 |
#682 | Fun(Jam) | 2.40 |
Comments
Thank you, I edited the entry description to make it more clear what to do.
I like the concept and the art style, but it is pretty difficult. It seems already picked up shrunken portals do not respawn after you load from the checkpoint. This makes it neigh on impossible to progress very far.
Nice. The limited viewing range diluted by the 'fake' world was interesting to navigate but I found it too easy to lose my world. Probably would've been better to have smaller worlds show up only within your world instead of outside it.
It's a cool idea and I liked the styling, but it's hard to know exactly what you need to do. It becomes frustrating some times because you died to often
Thanks for playing!
@blurryroots Maybe hard but with the dropped worlds after death it's still possible. Or I just played it already too often. ;)
The problem I see is that you have find the way by trial and error. Nevertheless, good idea on the concept of the connected worlds and nice graphics!
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Neat idea but it took a while to work out what I was supposed to be doing.