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This game was made by my girlfriend Lourdes and I for the Ludum Dare 30.
It's a 2 player game, where you want to reach your respective goal in the maze before your oponent does. You can place bombs to stop your oponent for a while. The maze changes everytime you play!
Controls
Player 1: WASD for movement and left shift for bomb placing
Player 2: Arrows for movement and right shift for bomb placing
Downloads and Links
Ratings
#178 | Theme(Jam) | 3.59 |
#368 | Fun(Jam) | 3.06 |
#449 | Audio(Jam) | 2.88 |
#472 | Innovation(Jam) | 2.88 |
#554 | Graphics(Jam) | 2.94 |
#565 | Overall(Jam) | 2.94 |
#1767 | Coolness | 32% |
Comments
If you used Unity 4.6 then the web player may not work. If it doesn't, upload a downloadable build.
Fun game but could have done with smoother animations. Maybe some powerups that mess up your opponent's maze or something?
Interesting concept, the boombing mechanic is confusing and the music is so annoying.
It was fun. Cute graphics. I liked the music too. Could be improved with smoother movement. But good job :D
@mlabarca @alhvi sorry! the dimensions of the unity player on itch were smaller than it should be, now when you play it gives you instructions on how to restart and go to menu.
Great little two-player game - sort of a different take on Bomberman :) Smoother movement would definitely help and maybe something to make it a little easier to keep track of the other player? A timed powerup of some kind? Portals where you can cross to the other side might be interesting as well - seems like there's a lot you could do with this idea :)
Gave rise to a few surprisingly tense races once I coaxed someone into playing with me.
Hi there. Works fine. Like the fire and ice reference. Manic music! Smooth movement would have been nice. Good job!
@rogueNoodle yeah I was kind of inspired by Bomberman, I hope I have some time to explore some ideas further, like powerups and maybe a shared map where you can see where your opponent is.
@Aevek yeah, it can get really tense sometimes :)
@scriptblocks thank YOU for playing!
@mrexcessive you're totally right, the movement and animations are something I would've love to have the time to implement properly through the weekend.
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