Ludum Dare 30 — August 22nd-25th, 2014 — Theme: Connected Worlds

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Fire and Ice

by foobraco - Jam Entry

This game was made by my girlfriend Lourdes and I for the Ludum Dare 30.

It's a 2 player game, where you want to reach your respective goal in the maze before your oponent does. You can place bombs to stop your oponent for a while. The maze changes everytime you play!


Player 1: WASD for movement and left shift for bomb placing

Player 2: Arrows for movement and right shift for bomb placing

Downloads and Links




YopSolo says ...
Aug 25, 2014 @ 10:19pm

404: Not Found :/

Transmit says ...
Aug 25, 2014 @ 10:24pm

Sorry, 404 not found!

foobraco says ...
Aug 25, 2014 @ 11:30pm

Sorry guys, it wasn't public yet! You can try now!

MacGeekPro says ...
Aug 25, 2014 @ 11:59pm

If you used Unity 4.6 then the web player may not work. If it doesn't, upload a downloadable build.

mechabit says ...
Aug 26, 2014 @ 12:00am

Fun game but could have done with smoother animations. Maybe some powerups that mess up your opponent's maze or something?

Cad says ...
Aug 26, 2014 @ 12:17am

The game was fun, however the music kind of got annoying.

riktothepast says ...
Aug 26, 2014 @ 12:41am

Interesting concept, the boombing mechanic is confusing and the music is so annoying.

mlabarca says ...
Aug 26, 2014 @ 1:16am

Hmm unfortunatelu it stopped working once player 1 won?

Vidsneeze says ...
Aug 26, 2014 @ 2:51am

Fun game, more fun if you have some one to play with!

alhvi says ...
Aug 26, 2014 @ 3:01am

It was fun. Cute graphics. I liked the music too. Could be improved with smoother movement. But good job :D

foobraco says ...
Aug 26, 2014 @ 3:49am

@mlabarca @alhvi sorry! the dimensions of the unity player on itch were smaller than it should be, now when you play it gives you instructions on how to restart and go to menu.

rogueNoodle says ...
Aug 28, 2014 @ 10:33am

Great little two-player game - sort of a different take on Bomberman :) Smoother movement would definitely help and maybe something to make it a little easier to keep track of the other player? A timed powerup of some kind? Portals where you can cross to the other side might be interesting as well - seems like there's a lot you could do with this idea :)

Aevek says ...
Aug 29, 2014 @ 4:50am

Gave rise to a few surprisingly tense races once I coaxed someone into playing with me.

scriptblocks says ...
Aug 30, 2014 @ 10:59pm

thanks for making this game

mrexcessive says ...
Aug 31, 2014 @ 7:06pm

Hi there. Works fine. Like the fire and ice reference. Manic music! Smooth movement would have been nice. Good job!

foobraco says ...
Aug 31, 2014 @ 9:34pm

@rogueNoodle yeah I was kind of inspired by Bomberman, I hope I have some time to explore some ideas further, like powerups and maybe a shared map where you can see where your opponent is.

@Aevek yeah, it can get really tense sometimes :)

@scriptblocks thank YOU for playing!

@mrexcessive you're totally right, the movement and animations are something I would've love to have the time to implement properly through the weekend.

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