[ Real World Gatherings | Ludum Deals | Warmup Weekend (Games) | MiniLD #53 | Wallpaper (1) (2) (3) | Mailing List ]
A puzzle-platformer where color is very important. For the best experiences, please play in a modern (webGL enabled) browser.
Since a few people have asked, the music was generated using cgMusic during the 48 hours.
Keyboard Controls:
-Arrow Keys to Move
-Up or Space to jump
-Tapping Z Picks up balls
-Holding Z throws balls
-Holding X does something cool (not enabled at start)
-M toggles sound
-If you run into a bug, press R to reset the level
Xbox Controls (must use Chrome):
-Analog stick to move
-A to jump
-Tapping X picks up balls
-Holding X throws balls
-Holding the Left Trigger does something cool (not enabled at start)
-Back toggles sound
-If you run into a bug, press Start+Y to reset the level
Downloads and Links
Ratings
![]() | Coolness | 100% |
#13 | Fun | 4.11 |
#29 | Overall | 4.05 |
#97 | Innovation | 3.89 |
#135 | Audio | 3.52 |
#210 | Graphics | 3.69 |
#222 | Theme | 3.71 |
#236 | Mood | 3.40 |
#400 | Humor | 2.57 |
Comments
Really fun game, but moving around on the map can be a little hard at times.
I have no idea what I am doing: http://postimg.org/image/c8asga10v
Very cool new mechanics, like the recoloring and transportation of portals. The visual style is just stunning. But just as in my game, the movement is just to fast and abrupt. One of the best games of this LD!
Also, I had to restart the whole game once, when restarting the level put me in a place where I couldn't move over and over again. Can't exactly tell which world it was though. I was stuck in a gate in the top right hand side though.
very fun, couldn't get the level where you move the teleporters. I like the signalling on the throw wind up. I think the game would have benefited from maybe a quarter second long effect when you go through a portal or a door. Good entry, congratulations.
Really cool and well designed puzzles, it is clear that
a lot of thought went into the design process. Good job!
The stages are built in a way that gets progressively more
difficult but lay out the mechanics in a way that help you
overcome the later challenges with the knowledge you
acquired. Had lots of fun with this
Thanks for the feedback everyone. A major game-breaking bug had been fixed, and it should be a whole lot harder to get stuck now :)
Remember, if you do get stuck, just press R to reset the level.
Hi there. I really like the level design and graphics. Ball/Hole idea also a good one. +1 for piano music!
Adorable Pixel art. Liked how fast and and heavy the feel of the player was.
This is really really fun. Very very well done. I got stuck at the Red/Blue/Purple stage. Definitely be proud of this game!
This is the best LD game I tested by far, went to the end (http://prntscr.com/4gvqwr) and enjoyed every single second. The art style fits perfectly the action, everything is smooth and fast and the music isn't boring at all.
The controls are a bit tedious (I hate to have my hands crossed over my keyboard and I hate microsoft even more) but that's the only black spot.
You should totally consider adding more levels, even if now all the mechanics are well used and make it a real game.
+ you used construct 2 and I love to see what people can do with this software.
Congratulations.
Very fun game. I liked how you made the gameplay fit into the theme.
What I liked about it----------------------------------------
The game-play, tough levels, stuff like that
What I hated about it----------------------------------------
The page always went unresponsive after a while, and I'd have to start all over again!
@danidre14
Sorry to hear about that. It's the first I've heard of it. What OS and browser were you running?
Good job.
At first, I thought I was going to have troubles completing the game, that the controls were a bit too hard on the cognitive charge, but each level being carefully balanced and teaching you and helping you master the way the game is to be played I made it through.
And it was a very pleasant experience. The music is nice in the background, the puzzle getting "harder and harder", the levels are connected into a single world, and elements from a past level WILL be to be used in the next.
It's overall clever and brilliantly produced.
Great job ! Especially in the timelimit of the compo !!!
Probably my favorite entry I've played so far.
Huge congratulations Zach !
Wow good graphics, good music, good gameplay, good level design... You rocks ^^ !
Very smart gameplay! I especially loved the last puzzle - I had a feeling that the color mixing was going to come into play more than once ;)
Just a small thing - I managed to find a bug by jumping through this portal while charging a ball through and releasing at the same time as I went through it. Check it out:
https://dl.dropboxusercontent.com/u/12239448/bug.png
Also just a quick question - did you write the music? Not to be rude if you did, but it's just that there are 3 full length pieces there that are all really well written which seems quite weird for a 48h compo entry.
If you didn't write the music then it's technically against the compo rules, so for now I'll just vote N/A for that.
Great game man! Very original concept and fantastic level design! Amazing result for the time allotted.
@RHY3756547
Thank you for the bug report. It is appreciated. Off the top of my head, I have no idea how the player could have been transported to above the stage. Oh well... these things happen. Since this is the first report of it, and you can reset the level pretty easily, I'm not sure if I'd classify it as a game-breaking bug, so I'll probably leave it in.
Regarding the music, it's a fair question. It was generated during the 48 hour period, which is allowed per LD's rules. The specific music generator was cgmusic.
Very nicely done game. Played with a gamepad, and it felt really responsive and all the mechanics work really well :)
The game also has a nice very mood as the result of the design and audio.
The mechanics in this were very clever, I loved the way that it all comes together at the end!
Wow, I'm impressed with how much you got packed into this game. Aesthetic look is lovely, and the controls feel very responsive. Things like coloring the ball felt very intuitive to me and everything felt very interpretable (is that a word? it is now...!). Excellent work, well done!
Impressive amount of content, nice level design and cool concept. Good work!!
Good graphics, but fantastic puzzles. I loved when you introduced the role of the 'X' button!
Very charming game! The puzzles were really well done and kept me wanting more. The pacing was perfect to make all of the concepts feel very intuitive. The controls felt a little too touchy and gravity a bit too fast, but maybe that was just on my machine?
Wow this was amazing. I played with my PS3 controller (with Xbox drivers) and it felt really comfortable. The puzzles where at just the right difficulty to figure them out.
Sometimes though I was a little worried the setup wouldn't work to well, my setup for the least level for example I wasn't sure if the ball would go where I wanted it. It turned out fine in the end though.
Definitely one of the best LD games I've played thus far.
Wow, best game so far. Love puzzle games, and this one is really mind boggling (though I managed to get to the last level). Excellent pixel art, and great use of the theme. Also, if you made this music, great job, but otherwise, I would check out http://www.abundant-music.com/ for a technically legal way of getting music, since you aren't suppose to use other peoples.
I think this one should win by far, btw.
Great mechanics, clever puzzle gameplay and - most importantly - a good difficulty curve. Great game!
@WiErD0
The music was generated in the 48 hours using a music generator called cgMusic, similiar to abundant music
very nice! clever use of being able to carry the portals. I also notice you could portal through the walls sometimes (and get stuck) and end up in another level, I thought that's what I had to do at first near the end, but then figured it out. :)
Fun game! I like it how that gray guy moves. Very well made!
Played all the way to completion. It's a good game made quick! Nice stuff!
Controls could use some tightening. Solid game but got tricky pretty fast. Nice job!
Really fun game, I can see the Portal influence! You managed to keep things fresh and interesting for each puzzle. I enjoyed the audio as well.
Ok, so first off I want to say that this is an awesome puzzle game, with tons of potential to become something even greater. It's also really hard, which is good ;) The only negative thing I can say is that there are some angry bugs here, man. The balls often fly out of the map, which ruins your whole round. The reset room button is awesome though. Overall a very fun entry!
@rawboSaurX
Thanks again for the thoughtful play through. The bugs you ran into are due to drops in FPS, which I'm guessing were partially cause by you streaming at the same time. If you gave the game a go when you weren't streaming, I'm guessing you wouldn't run into the same problems. Either way, thanks for playing, it's always great to watch another player live.
The main character design was really nice, overall a good look to the game. I think you did some excellent level design, which I think is really hard to do over a weekend so great work on that. Throwing things is very satisfying too. Awesome job overall
Really clever level design with challenging puzzles. (So challenging in fact that my puzzle-inept self is still solving it as I write. I may have to revisit the game at a later date. Damn, I'm hooked.) And it's very coherently thought out considering the time constraints.
I don't know if this is intended or not, but there's about a 10 second period of conspicuous silence while the music changes. But I'm nitpicking. I feel obliged to suggest improvements... Maybe some graphics polish? But I don't know much about graphic design so I don't like to comment. Hm. I'm stumped. Good work!
It was a lot of fun, I enjoyed moving the portals around in order to solve the puzzles.
I recorded my playthough of it, and it will be up on my channels Monday September 8th. http://www.youtube.com/user/Ythmevge
I loved this game! The mechanic of carrying the portals around really added a fun, innovative twist to the puzzles that I hadn't really felt before. Even though there were a lot of mechanics going on, I felt like you ramped up the introduction of them well. My critiques are minor: Things happened SUPER FAST on my machine (is your game framerate independent?), it would be nice to have some beats or breathers at the transitions, like when you go through the portals, because I felt like I didn't have enough time to celebrate my brilliance at a successfully executed puzzle because it moved so fast that it was basically instantaneous. Another piece of feedback: while the art was well constructed and the music pleasant, if you continue to develop this I would encourage you to explore a more cohesive aesthetic that fits well with the gameplay. And I do hope you continue it because this game is awesome! SUPER NICE WORK!!!!!!!!!!
Very nice job on this. The puzzles were well designed, especially for a game jam. The way that you revisit old areas as the puzzles get more complicated was mind bending. The controls were a little too quick and got a bit frustrating.
Oh! One other thing! Consider adding a grace period to your jumps - just enable jumping a few frames into the "in air" state so that it makes it easier to jump off a ledge without accidentally just falling. Minor nitpicky thing but it will help tons :)
Really well designed puzzle platformer. I enjoyed the tricky puzzles, specially the ones involving doing something really fast in a coordinated way. Great work!
I loved everything about this! Very innovative, music was super, graphics looked stylish. Great theme usage. Good job!
Cool mechanics and great puzzles.
I like how you have to break the rules on the last levels.
Had to think a bit at the last stage, not dealt with subtractive colour for a long time.
I managed to get stuck in a ceiling once, portal was too close I think.
Very interesting and intelligent game mechanic. I also like the graphics and music a lot. Really great game overall.
Completed it, and I'm in two halves about this! On one hand I really enjoyed the puzzles, on the other I found the game rules - portals can be carried between levels but the balls wouldn't - to be a bit.. ineloquent? Like, I felt like I spent more time executing it and searching for things('now where was that portal...' ' now where was that paint stream..') than thinking about how to solve it.
For 48 hours though it would be silly to expect super polished puzzles, and hey, at the end of the day I had fun with this one.
This is a seriously impressive game for 48 hours, I love it! I saw that you posted a walkthrough which is great but I didn't need it.
fun game, great graphics! I included it in part 25 of my Ludum Dare 30 compilation video series, if you’d like to take a look :) http://youtu.be/mlEPiXm0ehY
No, thank YOU for making the game. And yes, I enjoyed it a LOT. The minimalistic pixel graphic works well, the music is cool (gotta look into cgMusic) and the sound effects work well too. But the real meat is in the gameplay, and damn, there's a lot of it. Every time I thought that you'd be done, a new unexpected mechanic pops up that nevertheless fits well into what you already know. There was only one moment where I was really stuck for a minute (where I had to figure out that I can throw balls into portals - and they can fly into other portals in turn), but apart from that, it was really smooth, but never boring. Near-perfect pacing, innovative mechanics and a lot of fun!
This was a really awesome little game. Not too frustrating, but still complex enough to not be boring either. Nice work.
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Great use of theme here! Very tight controls, excellent puzzle platformer gameplay. I love how you keep revisiting previous areas to make use of their stuff!