Ludum Dare 30 — August 22nd-25th, 2014 — Theme: Connected Worlds

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30 World

by dokidoki - 48 Hour Compo Entry

Movement keys affect guys and tiles in both "worlds" at the same time. I didn't have time to put in menus, so you have to reload after winning. There's also a link to a harder version underneath the game canvas. Just "view source" for code. Playable on mobile due to movement buttons at bottom.

Downloads and Links




Aug 25, 2014 @ 3:05am

The graphics and audio put me off at the very beginning with their simplicity, but in truth the gameplay is very interesting. I've never even thought of combining sliding tile puzzles with getting to a destination AND moving the same way in two different spaces. Nice work.

7Soul says ...
Aug 25, 2014 @ 4:44am

It's a good game, but the randomly generated levels don't work in favor of it.
The first two times I could just walk in the direction of the exit with one of the guys and get the second one there with a couple movements.
The third time the level actually generated in a way that took some thinking to find a way to get there

Aug 26, 2014 @ 7:40pm

Really nice concept! I included it in part 8 of my Ludum Dare 30 compilation video series :)

Artamus says ...
Aug 27, 2014 @ 2:04pm

Nice game, congrats!

SnoutUp says ...
Aug 27, 2014 @ 9:16pm

Nicely done! My brain hurts, but I made it to the exit :)

DJWizardCop says ...
Aug 28, 2014 @ 3:57pm

Fascinating concept.

andrewkennedy says ...
Aug 31, 2014 @ 3:18am

I was bad and got stuck -_- . But it was a refreshing take on a common slide-puzzle style. Solid implementation of the theme.

RodRoy1 says ...
Aug 31, 2014 @ 3:55am

Cool concept, having to solve two slider puzzle mazes at the same time with the same keys.

jukimv1986 says ...
Aug 31, 2014 @ 4:03am

I won! Clever mechanics, I really liked your approach to the theme. Great job!

mrexcessive says ...
Aug 31, 2014 @ 2:42pm

Hi there. Nice clean design, interesting mix of two genres. Horribly difficult puzzle - which is a good thing! Good job!

hbocao says ...
Sep 3, 2014 @ 3:44am

Wow! Cool mechanics man! Really fun! Very good puzzles! =D

OinkIguana says ...
Sep 4, 2014 @ 3:21am

Played it on mobile - I like how there was support for that :P
Idea is good and the game was interesting. Its not super challenging though since there is no penalty for doing things wrong or walking into walls/holes.

rhaasken says ...
Sep 4, 2014 @ 4:04am

Cool idea, nice job! I am wondering if the harder version is necessarily even beatable. I struggled with it for quite a while.

dokidoki says ...
Sep 4, 2014 @ 4:28am

Thanks for the comments everyone. :)
7Soul: Did you try the hard mode?
OinkIguana: I put in mobile controls since I've been doing mobile games lately. I'm glad someone else found it useful. :) I like puzzle games so I didn't add action-y punishing elements.
rhaasken: It's hard, of course, but I just did it in 910/46 moves. I got the purple guy up, was able to block him in, then do the yellow guy.

AlexFili says ...
Sep 10, 2014 @ 9:20am

Really clever use of the theme and I like the fact you have to move both characters at once. The sounds could use a bit of work and an improvement in the graphics wouldn't go amiss. Brilliant effort!

hectormorlet says ...
Sep 10, 2014 @ 11:22am

Pretty cool idea and, although it was short, it was fun. The audio was a bit annoying and the graphics are striking.

pjimmy says ...
Sep 14, 2014 @ 3:09pm


Stan Sypek says ...
Sep 15, 2014 @ 9:49pm

Really liked this. A little easy, but counting the tiles was a good touch, because it gives you the opportunity to enjoy again by trying to beat your last score. Liked, but would have been better with audio.

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