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A game about quantum connections.
It's another uneventful day at The Factory, sorting crates into order and making sure not to open a hole in reality. Nothing makes crate-sorting easier than the ability to connect two objects together on other planes of reality!
Solve a series of Sokoban-like puzzles with a twist, and entangle your way through your working day.
CONTROLS
At the menu screen, press M to enable the music (disabled by default in case it annoys anyone!)
WASD + Arrow Keys - Move around
R - Restart Level
Mouse Click - Entangle an object (some levels)
DEVELOPMENT
Made in 48 hours but missed the first day of the compo.
HaxeFlixel + Pixen + Bosca Ceoil. All art and sound assets
made during the jam. Hope you enjoy it!
Some fun mechanics but I didn't quite have enough time to extend them
into a longer level set. I hope you enjoy what's there.
MORE FROM ME!
Online - www.cutgar.net & cutgarnetgames.itch.io
Twitter - @mtrc & @cutgarnetgames
UPDATE - Fixed a couple of crucial bugs that caused levels to be unsolvable in rare situations. Flash version fixed currently, desktop versions incoming.
Downloads and Links
Ratings
![]() | Coolness | 52% |
#61 | Innovation(Jam) | 3.80 |
#91 | Overall(Jam) | 3.73 |
#99 | Fun(Jam) | 3.59 |
#182 | Theme(Jam) | 3.58 |
#255 | Humor(Jam) | 2.73 |
#259 | Mood(Jam) | 3.32 |
#392 | Graphics(Jam) | 3.37 |
#476 | Audio(Jam) | 2.81 |
Comments
This was amazing!! I really loved those puzzles and the entangle mechanic. It would have been nice if it was introduced earlier.
Was quite nice, although I found there are too many possibilities for movement. BTW I also made a puzzle game, you might want to try it ;)
I really enjoyed the entangle, it's a simple mechanic with great possibilities for puzzling. The art and sound were good and fit together well.
Great job !
Pretty good idea with the mechanic, im not a fan of puzzle games but i enjoyed this.
Fun game! I also got absolutely stumped in the level with the three switches in series with so many possibilities. I guess perhaps for a full-release you might consider implementing restrictions on when entanglement can happen and for which blocks? Great feel and game otherwise.
Awesome mechanics, I've seen a handful of really great takes on the classic box moving mechanic and they've all been really ingenious!
Nice puzzle, I like that you introduce new elements along the levels. It's not too hard, but you still have to discover and learn the rules. A music could give you an even better mood !
Very nice! Would have liked to have seen more audio, but good for 48 hours :P
Nice twist, and good difficulty curve (which is rare here). Good job
6 & 7 hours since accident seem a lot less focused/elegant than they could be. 8 is good.
9 has an extra crate and a really basic solution? It works to introduce the new mechanic but it's not as focused as the earlier introductory levels.
I kinda want you to be unable to entangle a crate while it's under a laser wall. (Mechanics interacting in interesting ways and all that)
10 it's really weird how pushing an entangled crate off a conveyor belt, it moves due to the push and then moves due to the conveyor belt (which it's no longer on). Should be the other way round or the conveyor belt shouldn't apply.
0 Weird how I can get the crate on the button and then rush to the door
8 hours since last accident was the most interesting puzzle. More like that!
Neat concept, great art and audio! Very challenging puzzles though :P
Awesome game! Great mechanic, cool art style and fun level design.
The puzzle designs are very pleasant. The "accident" was amusing.
Hi there. Nice idea, like the user selected entanglement/disentangle, particularly clever idea. Nice minimal use of sound. Bookmarked for a relook later. Good job!
I really enjoyed this, even though I got completely stuck after a few levels. That says more about my ability to solve these puzzles than your ability to make them though! Really well designed and executed. I could see this being made into a full game. :)
That's a really cool puzzle mechanic. Would've loved to see more, but it was still a good length (particularly considering this is LD).
I loved how you managed to make block-pushing puzzles feel new with a simple mechanic. Difficulty seemed to spike after a few puzzles, but overall I liked the level design. Great job!
Very nice idea, the entanglement felt like something quite innovative for a box puzzler game
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Really enjoyed the entangle mechanic!