Ludum Dare 30 — August 22nd-25th, 2014 — Theme: Connected Worlds

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by NukeTheBunnys - 48 Hour Compo Entry

Breakout + Space Invaders.

Killing an Invader spawns a block on the breakout filed. Killing a block on the breakout field spawns and Invader. Getting hit by a bullet or letting the ball hit the back plate makes the score multiplayer drop. If it goes lower then 0.0 you lose (there is no lose screen so it just exits)

WASD to move and space to fire for space inviaders. Left and right arrows to control breakout

Windows only for now (xp will not work either)

I cheated in that the font is downloaded. Other then that its strict compo rules. Box2D + SFML + Some random c++ code I had lying around

Downloads and Links




SpringPowered says ...
Aug 25, 2014 @ 4:23pm

I really liked the idea! Connecting the worlds of two different games together is pretty clever.
It would be cool if:
1) The space invader ship could only move horizontally (and generally have that area behave like space invaders)
2) The breakout pad and the ship would be in the middle
That way you can keep an eye on both games more easily.

MarekkPie says ...
Aug 25, 2014 @ 4:25pm

Neat idea! I remember playing a similar game with breakout and tetris. A bit difficult to play; your eyes have to be constantly looking at the other half of the screen. Might have been easier if the paddle and ship have the same movement keys.

Maek says ...
Aug 25, 2014 @ 5:02pm

LOL. For 1 player is it really hard, but maybe fine for 2 players. Window is a little bit to big for my Laptop. No Bugs, well done!

eruiz00 says ...
Aug 25, 2014 @ 5:04pm

Atari and taito connected.... almost as fun as shakira and myself! !! Seriously, not very original but well done.

Capitals says ...
Aug 25, 2014 @ 5:17pm

This really fits the theme well, It is surprisingly hard to easily to do well. It would be nice if it had a failure screen.

Aug 25, 2014 @ 6:56pm

A little too difficult to control, but otherwise good. With SpringPowered's suggestions this game would be even better! Maybe you should think about doing an Android port, perhaps using the accelerometer for one of the games.

ShadowStryker says ...
Aug 27, 2014 @ 12:19am

I got a "Computer missing OpenAL32.dll error when trying to run it. All other games have ran fine though, so who knows.

sorle says ...
Aug 27, 2014 @ 12:22am

The game always shouts down after a while. does it mean i lost?

DJWizardCop says ...
Aug 27, 2014 @ 2:12am

Haha, you and I had very similar ideas! Similar game names as well.

I really like the way you've combined the two games.

nerd burglars says ...
Aug 27, 2014 @ 2:21am

Clever gameplay! Tetris is one of my favorite old school games! Solid entry! Good luck!

Scott Baker says ...
Aug 28, 2014 @ 3:02am

I couldn't get it to work on my windows VM... but the concept is awesome.

Moosefly says ...
Aug 30, 2014 @ 6:48pm

Yeah, it's kinda hard to control. At least I can't focus on them both at once when theyre this far apart. Interesting use of the theme though.


Razoric says ...
Sep 4, 2014 @ 5:03pm

Great idea and clever take on the theme.

arhpositive says ...
Sep 9, 2014 @ 5:28pm

Decent game but really tough to keep eyes on both screens. Had fun playing it. It can be improved in so many ways, including visuals and audio.

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