Ludum Dare 30 — August 22nd-25th, 2014 — Theme: Connected Worlds

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by Galan - 48 Hour Compo Entry

A two-player-only Competitive/Cooperative arena shooter. Challenge a friend! Get the high score! Screw your opponent! But remember, if the enemy overruns your opponent's world, they will escape into yours.


Player One - Keyboard, twin-stick style. WASD, IJKL

Player Two - Mouse, turret-syle. Move to aim reticule; Left click to shoot; Right click to swap with player 1 and steal their powerups

Note 1: After some game-breaking bugs with the Windows build, I've had to re-upload a new build. Sadly, this contains a few balance changes that I'd implemented and couldn't easily revert. The OS X version is still untested.
Note 2: Builds have been updated to fix 3 last-minute bugs. (1) Title screen wasn't appearing. (2) Materials were missing on several objects. (3) Restarting the game on game over was causing crashes.

Downloads and Links




Craftsdwarf says ...
Aug 25, 2014 @ 5:53pm

While it's neat concept, the execution is a bit iffy. The art is simple, nothing wrong with that (though some rotation for the blue player would have been nice since the red one has it as well even if it doesn't really matter for twin stick shooters). The controls for the blue player were adequate, but not really satisfying, while the controls for the red, while they worked fine, didn't seem balanced. I think the red player would have to be MUCH more skilled to survive for any decent length of time as is. And aside from that imbalance, I think it's a bit too hard. While I understand that's kind of necessary for the concept (too easy means infinitely long matches), more time been spent on balancing it would have been appreciated.

I imagine the usual round should go with both players struggling against both enemies and each other until one player makes the fatal mistake which leads to the end, followed by even more rounds with ever changing strategies, but sadly it doesn’t really pan out that way due to the short length of rounds, balancing issues, and, since I played before the fixes, troubles with closing the game. The crashing was what really kept there from being any of that addictive desire to play 'just one more round' so I'm glad to hear that it's been fixed.

Despite that, it's still a neat idea that could use more polish, so keep at it!

Galan says ...
Aug 26, 2014 @ 12:56am

Thanks for the detailed review, Craftsdwarf. I was actually really disappointed that I didn't have more time to balance it on Sunday given all the bugs I had to worry about. That said I've made some new builds to hopefully make it more fun. Since they aren't bug fixes, I'll provide them down here.

Mac OS X:

There are three main changes to this version:
- Turrents now fire more quickly AND over a longer distance, which should help balance them out a bit more. Proper use of swap is still necessary for success, though.
- Enemies are now spawned using gaussian distribution rather that random, meaning that enemies come in a waves. Numbers were tweaked to hopefully give a more enjoyable difficulty curve.

ShadowStryker says ...
Aug 27, 2014 @ 1:24am

Mouse sensitivity was very low, and rather difficult to play with. The blue player's shooting would have been better with rotation, but all well. The art was fine. Lack of audio was a disappointment, but we can't all be awesome audio-creators ;). Lastly, hitting ESCAPE crashes the program all together. It was a good concept and has real potential though.

Galan says ...
Aug 27, 2014 @ 1:51am

Lack of audio??? I had sound effects and music going (even if the latter wasn't very good…)

jjhaggar says ...
Aug 27, 2014 @ 9:31am

It seems it doesn't work well on Windows 7 64 :( It crashes at exit and audio daesn't sound at all. Anyway, I think it's a good idea, if a bit polished would be really interesting :)

Galan says ...
Aug 27, 2014 @ 11:44am

So I jusst checked out the Windows build, and it's very, very busted. I'm gonna take it down until I can fix it.

Galan says ...
Aug 27, 2014 @ 12:04pm

Windows build re-uploaded.

danidre14 says ...
Aug 29, 2014 @ 3:56am

Audio, mouse sensitivity, other stuff can be worked on the make it better.

Maxom says ...
Aug 29, 2014 @ 2:40pm

It feels a bit unbalanced because only the red player can switch. Would have preferrd, if both player had somehow the chance to switch.

KingBolonzo says ...
Sep 1, 2014 @ 8:11am

Nice Start maybe put a little more work on it definitely a base for a really unique game il give ya a 10 for originality

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