Ludum Dare 30 — August 22nd-25th, 2014 — Theme: Connected Worlds

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Light and Dark

by cobrajs - 48 Hour Compo Entry

Control the light and dark sides and reach the exit at the same time on either side to proceed to the next level.

Arrow keys or WASD: Move currently active avatar(s)
K or X: Jump with currently active avatar(s)
L or C: Switch active avatar (if possible)
P or space: Pause (useful for screenshots or debugging)

There's only five levels, so it's pretty short, and I never got around to sound or music (seems to be the norm for me now).

Downloads and Links




martindilling says ...
Aug 25, 2014 @ 3:02am

Nice and simple idea, can imagine some really cool levels :P
Love the design, even though it could use a brushup ;)

Tanner says ...
Aug 25, 2014 @ 7:42am

Good job! It's simple but nicely done.

badlydrawnrod says ...
Aug 25, 2014 @ 9:49am

I have seen a few variations of this idea, but this is the most cohesive that I've seen so far. Nice.

ahmedmohi says ...
Aug 25, 2014 @ 11:41am

good game , like the idea and the design .
Think the controls is kinda hard have x or k to jump and space pause the reverse will be better :D

Laralyn says ...
Aug 25, 2014 @ 8:14pm

Interesting idea! I'd love to see what you could come up with for puzzles.

leafarz says ...
Aug 26, 2014 @ 6:13am

simple but cool game! a bit weird on the bindings but still a good game.
would love to see more puzzles for this game. good job!

EnigmAraigne says ...
Aug 26, 2014 @ 11:17am

Really enjoyable. Great idea!

lorniebear says ...
Aug 28, 2014 @ 12:59pm

I like the idea, and it's fairly fun. If you add a bunch of new levels, and sold it on the app store, you could make some money from it

mrexcessive says ...
Aug 31, 2014 @ 9:08am

Hi there. Like the graphics and mechanics. I thought the move sideways after jump was a bit tight, maybe make the jumps 10-20% higher (but I realise that might mean changing target heights). Shame no sound. Good job!

puppymythril says ...
Aug 31, 2014 @ 6:22pm

Like the concept, nice execution too. Last level was a bit of an issue because I felt I was exploiting the game to reach both exits, especially after I accidentally moved the dark cube inside an immovable box and couldn't get it out.

Piscythe says ...
Sep 2, 2014 @ 1:25am

This is one of the more polished incarnations of this idea I've seen, but it doesn't look as if you had time to make puzzles that really took advantage of the mechanic. Last level I accidentally moved one of the blocks inside a box and thus couldn't solve it.

Sep 2, 2014 @ 6:40am

Nice little game. We need more levels!!!
Maybe also the jump could be a bit higher cause I was sometimes moving crates by not jumping high enough of them (or make that pushing crates is only available if your character is on ground).

cobrajs says ...
Sep 2, 2014 @ 10:14am

It is slightly better than it would have been... down to the last two hours, I only had two levels built, and I had planned on just leaving it at that. Then I got that magic productivity boost that coding at the zero hour brings, and I added a few extra levels to it.

I'll have to look at the collisions between movable cubes and immovable... I built the puzzle in a certain way and had my own solution to it, so I didn't play test it happening any other way :P

Thanks for all the comments everyone!

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